<movevent type="StepIn" fromid="XXXX" toid="YYYY" event="script" value="spawn.lua"/>
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
local num = 4
for var=0,num ,1 do
doSummonCreature("Skeleton", toPosition)
end
return true
end
ya, that's one is great, but i was woundering if you could do it lite more advance, so i can use a normal tile that i got everywhere, not just a special one
btw rep++ to you![]()
<movevent type="StepIn" fromid="XXXX" toid="YYYY" event="script" value="spawn.lua"/>
<movevent type="StepIn" actionid="XXXX;YYYY" event="script" value="spawn.lua"/>
use search.......I don't think you did understand me :S, i want a script that i can put x,z,y where there monster will spawn if a player walk on it, also hmm maybe a cooldown on the floor so a player can't walker there in 1 min or so![]()