local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
function onGetFormulaValues(cid)
local master = getCreatureMaster(cid)
local level, maglevel = 0, 0
if master ~= cid and isPlayer(master) == true then
level = getPlayerLevel(master)
maglevel = getPlayerMagLevel(master)
end
min = -(level + maglevel * 4) * 0.2
max = -(level + maglevel * 4) * 0.3
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local area = createCombatArea({
{0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 3, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0}
})
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end