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Lua Monsters movement delay, how to fix?

Mjmackan

Mapper ~ Writer
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Is is possible to remove this typical delay all monsters has when you start running away from them?
Its like an onThink duration that is way too slow, it looks dumb, cant find any typical things in sources that looks on point to me.
Using: TFS 1.3


To explain even further: Even when you utevo res" a monster they will follow you, however if you run away from them it'll take them 1-2s before they react and keep following you, same with monsters. It looks dumb and doesnt feel smooth at all.
 
Maybe
or
will help you or nvm I'm not fully experienced yet :p
 
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