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[must Look] Importnant Cpu Bug

Xexza

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This must be the most importnant bug ever in this server.
importnantbughh4.png

When the monk in this case, is trying to reach me, the server CPU goes up to 99% (OR HIGH).
This means that everyone getting heavy lags.
I dont really know whats causing, but this MUST be fixed ASAP.
I hope you take care of it ;)
Feel free to ask further questions if I didnt explain it well.

I beg you Talaturen, fix this bug in the release of 05th January, please.
This is causing much dissatifactions on my server.

Thx.
 
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Hmm, thats meybe why my players have lag when hosting machine is enought good :| Should be fixed as you said.
 
Yes, I am soo happy I found it :)
I hope the developers will take care of it ASAP ;-)
 
Isn't this because the monster is trying to find a path all the time, but it can't find one, so it loops forever?
 
Bump.
I really want this to be seen ASAP.
 
Has happened to me a couple times, but here it seemed to be cause because I had not placed a monster as I should in the map (it was in the earth and unable to move xD). Check that :) Remember to check the area where the bug seems to appear, and all the floors not just 1.
 
I tested this a lot man, this is whats causing it (first post).
 
This bug was already found since 7.1 or 7.6, but many server developners ignore it.
 
it only happends on sql server's, don't ask me why, cuz i don't know.

but i tested it...
 
This bug was already found since 7.1 or 7.6, but many server developners ignore it.
It wasnt.
Ive been playing and creating ots since 7.1, and I can assure you it didnt exist then.
Maybe 7.8 at revbattlesys
 
lol.. i have known about this bug for a long time.. i even made a thread about it here.. hoping talaturen would fix it.. But i guess noone has a better alternative then just designing it so all monsters can get to you :P
 
Yeah fuck this is so urgent for me.
Damn I cant believe none fixed it.
I tried the bug on some other OTs, it existed there too.
 
Mmm... Try on RL Tibia :P
I can't cuz I havn't 8.1 Tibia Client...
Maybe that bug exist in the client code, not otserver...
 
Mmm... Try on RL Tibia :P
I can't cuz I havn't 8.1 Tibia Client...
Maybe that bug exist in the client code, not otserver...
Eh, do you really think rl tibia would have such a big bug?
I know they do not have it, I also know its not caused by the client.
Thx tho.
 
Thats a pretty big bug..can't believe it hasn't been fixed yet, it's obviously a bug in the SVN code so i'm surprised that they haven't fixed it but even more surprised that an independent team such as TFS hasn't fixed it o_o
 
Thats a pretty big bug..can't believe it hasn't been fixed yet, it's obviously a bug in the SVN code so i'm surprised that they haven't fixed it but even more surprised that an independent team such as TFS hasn't fixed it o_o
Yeah damn I will cry rivers if this isnt fixed in 5th January release
 
Tala~ please try to fix it. This looping leads to 100% load and causes lags.
 
Thats true... :)

My server should easy keep 200+ players on another engine. But TFS is most stable, is often updated, and not have any bugs - thats why i still use it.
 
Thats true... :)

My server should easy keep 200+ players on another engine. But TFS is most stable, is often updated, and not have any bugs - thats why i still use it.

Every engine has :) The thing is if there are important or just minor bugs. And how many ppl know it (like removing walls on some 7.6 :))
 
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