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Nangijala RPG 7.72 Coming Soon

katthult

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Greetings and welcome to Nangijala RPG 7.72
Discussion thread
The game has been designed for long-term play, where RPG feelings will come from quests. The Game Play is intended to be fun and dynamic.


Now take a look on some info about the Server:

The original YurOts Map had to be changed because it was too small. While modifying the map, the main intention was to expand the locations, but save the original YurOts structures. There are some screens presenting the idea:
Temple:
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Kattla's Entrance
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The old original Yurots Bridge:)
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There are many respawns and nice locations on the map but they are really close to each other (YurOts style).


Vocation changes:
Knight:
Melee damage has been normalized. No more random 300dmg, 10dmg or 0 hits.
Miss hits removed
Exori Kina
A knight's exori which dmg is based on creatures around you. Consumes 10% max hp.


Exura Kina
Consumes 20% current hp, and restores 20% max hp in time.


Utito Kina
Turning the berserker mode on. While in berserker mode, your auto-attack can go up to 3x (based on % missing health).
The cost is 100 mana for turning on, and 3 mana for next second. (Every second costs 3 mana more)


Exeta Hur
Grants attack speed bonus for 10 seconds.


Exori Gran
Boosted exori


Sorcerer & Druid
Exori strikes has been reworked:
Exori Flam: High amount of dmg, 2 sec cooldown.
Exori mort: High dmg range (Could be small or high) of dmg, 1sec cd
Exori vis: Small amount of dmg, 1 sec cooldown.
Exori pox: Small amount of dmg, 1 sec cooldown.


Exori Noob strikes: Same as originals, but they are targeted and deals 30% less dmg.
Exori Noob Vis
Exori Noob Flam
Exori Noob Mort
Exori Noob Pox


Uniques:

Sorcerer:
Great Flame: Exevo gran flam hur


Druid
-Can Summon up to 3 monsters


Exevo gran mas pox
Has been reworked. Deal instant dmg (Half of ue), then heavily poisons (dmg based on lvl)


Exevo pox hur
Poison Wave


Paladin
Melee damage has been normalized.
Some new bolts types
Ability to craft Arbalest (New damage formula, that includes level (But starts profiting on 150+lvl))
Exevo bolt hur
Consumes 20 bolts (specified in ammo slot) and deals area damage.


Exori con
Shot that depends on amunition type


Exori con con
Shots multiply. The number of shots depends on level. The formula is 2 + 20% chance for additional shot for every 100lvl.


Spells values should be same with those from old tibia spell calculator:
Tibia city: Damage calculator


In overall, the professions pros and cons should be:
Knight:
+Good aoe (area of damage)
+Good single target dmg
+Very good healing
-Average burst dmg
-Need to get close to enemies


Paladin:
+Best single target dmg
+Fight on distance
-bad aoe
-bad healing


Sorcerer:
+Very good aoe
+Good single target
-squishy
-mana/cash eater :p


Druid: (might need some more features)
+Good aoe
+Good single target
+Summon master
+Party friendly
-squishy
-mana/cash eater


Food system:
- Food instant regenerates mana/hp. The amount depends on food type
- Normal food can feed you up to 10 mins.
- Special food can feed you up to 30 days.
- You lost your food time on death.


Fishing System:
- When you're out of cash, you can get some supplies from fishing.
- There is 5%-50% chance to get supplies from water depending on your fishing skill


Frag system:
- 1 frag point lasts 24h
- You can obtain Red Skull on 5th frag point (Red skull lasts up to end of the total frag time)
- The unjustified kill on lower lvl than yours gives 2 frag points
- On 10th frag you go to jail (Where you wait to the end of total frag time)
- PZ on kill lasts 15min
As you can read, there are more number of frags to obtain RS (5) if you decide to kill higher lvls. If you will abuse your power (kill lower lvls), you will gain more frag points for it. Also in my opinion, the ban for player killing is bad option. It has been replaced with jail.


Cooldown system:
- There is custom cooldown system to ensure dynamic gameplay.
- All offensive spells have their 2-sec cooldown
- All healing and support spells have their 1-sec cooldown


Critical/Dodge system:
- Players can obtain dodge and critical chances from items.
- There is classification on hit and spell damages. (Critical on auto-attack/ Critical on spell attack)
- The critical damage on monsters deals 200% dmg
- The critical damage on players deals 150% dmg
- Dodge can block whole attack


Shared exp:
- There are high exp-bonuses while shared-exp is active.
- The monster kills on task are counted for every members (if shared is active)
- The rules to active shared exp are:
Minimum level in party must be higher than 2/3 of the highest level member
Players must be in 30sqm range
Players must be active in fight


Task system:
- There are 3 random tasks from NPC you can take.
- If you finish some task, there would be chosen next one.
- There are 4 stages with different number of kills. Higher amount of kills will give better rewards and exp. You can also end the task on the first stage (for example 5 demons) and get another task.
- You can also use Re rolls
- There are given 2x single-re roll points a day at a random time.
- You can exchange your tasks points for Re roll points or phoenix eggs
- You can open Phoenix eggs and get supplies/rare rewards.
- Using re roll points, you can take more than 3 tasks but you need to remember that while re rolling some task you have guaranteed that the re rolled task wouldn't be repeated, but the NPC can pick some task that you have already started.


Phoenix egg
- You can open those using the cracker machine placed underground the Task NPC


Rare monsters system:
- There are 1% chance to spawn rare monster instead of normal one.
- The rare monster has 50% chance to drop Red/Blue coins. It has also increased loot and exp.


Training school:
- You can buy training tokens for blue coins.


Battle Rings:
- You can buy battle rings for red coins.


Boss system:
- There are currently 9 bosses in game.
- There is 1% chance to start boss raid on every 100 kill of base monster type(ex. For every 100 dragon lord kills on server, there is 1% chance for demodras raid)
- The person who has spawned boss (killed 100th monster and get lucky), and the players around the spawn (50-150 Sqm near boss spawn(depends on boss)) get notification about it.
- Every boss has it's own strategy to fight.
- Most of the bosses have 5% chance to drop unique battle item. (Really useful item, not boring +5 armor shit)
- Every boss has 100% to drop it's own creature product (Dragon claw etc.)


Lucky loot system
- There are items that have luck loot bonus
- While wearing those, you can get another draw for loot item if it haven't been drawn from normal loot.
- If item comes from luck loot bonus it will be properly described in loot msg.


Auto-loot system
- Premium feature
- command '!autoloot' to get more info


Quests:
- There are currently 5 'bigger' quests In Game
- Some of quests needs to have conversation with NPC's and might require taking a look on environment on the map. (everything might be a hint or bluff)


Experience:
The main game intention is to get power from equipment not from only level, so the exp rates aren't high.


Also the best power gaming should come from party hunts, so the exp is boosted while shared exp is active.
The tasks are also nice source of experience.


The rates are:
1-20lvl : 10x
20-40lvl: 8x
40-60lvl: 5x
60-100lvl: 3x
100+lvl : 1x


Amulets:
Amulets are going to be strong part in game. The Amulet of loss is cheap, costs only 10k, allowing players to play safely and not spending too much money on amulet of loss.
There are also better amulets granting many nice bonuses, but if you want to use them you need to take a risk and walk without AOL on. (You can also swap the amulets but it requires skill in hands :))


Boat system:
- NPC on boat is able to pick you up to Dragons and city.
- NPC is able to take you to another places if you have discovered them first.


Small crystals system:
- The emeralds,sapphires,rubies,diamonds and amethsysts will be needed to enchance or craft neccessary hunt items.
- They are obtainable from every creature in game:
Magic/energy monsters drops Sapphires
Fire monsters drops rubies
Humans/Physical monsters drops diamonds
Earth monsters drops emeralds
Undeads drops amethysts
There are could be exceptions, but those are the main rules, where you should look for crystals


Elemental system:
The game is going to depend on elemental powers where:
Fire beats Earth -> Earth beats Energy -> Energy beats Fire
This haven't take place everywhere due to that monsters are designed to be close to originals from 7.72 but it might be updated if players decide to.


Other:
- Power ring gives distance fighting skill
- Training School
- Greater mana potions (Restores higher amount of mana, but in time)
- Info log added(server log)
- Players unders 20lvl doesn't lost anything on dead
- There is 50% current level loss on every death
- Aol costs 10k
- Gold drop is based on monsters exp
- Bots aren't allowed
- Skill loss is set on 5% total skill loss on death
- Level loss is always 50% current lvl
- Over 40 new monsters (Some downgraded from newer version (Grim reapers,Frosts etc and some new made)
- Quest for stacking runes
- Loot is 2x real tibia
- small stones doesn't disappear (training needs)
- Possibility to exchange life crystals into rings
- Summons teleport back to the master if out of range
- Old YurOts NPCs :)
- auto stack items
- loot display
- new mana potions: Regenerates mana over time
- ring shop added
- basic spells available from 1 lvl (exura,utevo lux, exori flam/mort/vis strikes)
- Removed cooldown on auto-attack while stair-jumping
- Food eat cooldown 1 second
- you can use plate armor as temporary-dice (for gambling needs xD)
- thrash loot has been removed (bones,torches etc)
- DC protection (Monsters ignore you for 30 Seconds if DC, after that time you will be kicked after 10-30 seconds (depends on prof)


Commands:
- !display (You can set Damage /LOOT/TASK display)
- !food (food system)
- !frags
- !trapLowLvl
- !go (Go through >20 level players)
- !party
- !autoloot
- !help


The game economy should evolves naturally, so there wouldn't be items/cash etc in shop.
By donating the server, you can get premium account. While your account is premium you can:
- Rent a house
- Get more depot space
- Get more friends on vip list
- Buy and use premium features
Premium features:
- autoloot
- premium outfits

LHRGX48.png

More information about server will come soon also more pictures will be added here
We are currently working on our Wiki & Website
Stay Tuned
 
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One of the best servers I've played.
Let's just hope the new administration will handle it ;) can't wait to play

You need to balance the new items and spells for 7.4 PVP-fight purposes. I remember some of them were really over-powered.
Another thing is guild-wars. It's necessary with that 24h frag timer, so people can still fight without waiting 9 days to decrease frag counter. I think 24h is too much, but that's my opinion.

And what do you mean 2 frag points for killing lower lvl? How much lower? 100 lvl vs 90 lvl and I have a frag for 48h or what? :D
 
One of the best servers I've played.
Let's just hope the new administration will handle it ;) can't wait to play

You need to balance the new items and spells for 7.4 PVP-fight purposes. I remember some of them were really over-powered.
Another thing is guild-wars. It's necessary with that 24h frag timer, so people can still fight without waiting 9 days to decrease frag counter. I think 24h is too much, but that's my opinion.

And what do you mean 2 frag points for killing lower lvl? How much lower? 100 lvl vs 90 lvl and I have a frag for 48h or what? :D
its 2 frag if you kill lvl that is 2/3 of yours or lower, for example 90lvls get frags for killing 40 lvl
 
Hello everyone we have released new type of items that can be dropped from rare bosses there will be more items this weekend
stay tuned!
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The nostalgia hits me so damn hard when I hear YurOTS. And seeing the map even more. That's the first place I arrived during my first encounter with open tibia. May it never be forgotten <3
 
The nostalgia hits me so damn hard when I hear YurOTS. And seeing the map even more. That's the first place I arrived during my first encounter with open tibia. May it never be forgotten <3
your welcome to join us really soon :)
 
This is what budex saying 2 minutes after when i write sure blocked.
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