riyyi
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- Jan 1, 2010
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Hi i'm Riyyi and my server is for Tibia 7.6, Neverland 4.2 if that helps.
Download link to just look a little at the files.
http://www.open-tibia.com/Files/Servers/7.6/Neverland%204.2.rar
Ok what i want is unlimited ammo
for example: arrows, bolts, and runes nothing more.
What i also want is GM clothes like a outfit that only GM's can wear.
(Gm clothes not nessesary,i do need the Unlimited ammo)
This ia a example of a Rune in my script but how to make it unlimited?
Thx for everyones help and i don't need an script (would be cooler and more helpful) of you just say something that you know about it is enoufg <== bad spelling
Download link to just look a little at the files.
http://www.open-tibia.com/Files/Servers/7.6/Neverland%204.2.rar
Ok what i want is unlimited ammo
for example: arrows, bolts, and runes nothing more.
What i also want is GM clothes like a outfit that only GM's can wear.
(Gm clothes not nessesary,i do need the Unlimited ammo)
This ia a example of a Rune in my script but how to make it unlimited?
Code:
-- doTargetMagic
-- attackType: Type of attack
-- cid: creature id.
-- Targetpos: Target position.
-- animationEffect: Projectile animation.
-- damageEffect: Effect to show when spell hits a player.
-- animationColor: Color of the text that is shown above the player when hit.
-- offensive: Indicates if the spell is a healing/attack spell.
-- drawblood: Determines if the spell causes blood splash.
-- minDmg: Minimal damage.
-- maxDmg: Maximum damage.
-- returns true if the spell was casted.
attackType = ATTACK_PHYSICAL
animationEffect = NM_ANI_SUDDENDEATH
hitEffect = NM_ME_MORT_AREA
damageEffect = NM_ME_DRAW_BLOOD
animationColor = RED
offensive = true
drawblood = true
SuddenDeathObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)
function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
SuddenDeathObject.minDmg = (level * 2 + maglv *3) * 1.2 - 30
SuddenDeathObject.maxDmg = (level * 2 + maglv *3) * 1.6
return doTargetMagic(cid, centerpos, SuddenDeathObject:ordered())
end
Thx for everyones help and i don't need an script (would be cooler and more helpful) of you just say something that you know about it is enoufg <== bad spelling