breispodeu
Mapper/Scripter/C++ Programmer
Hello guys..
Have three items(A, B and C), and I need to do the following:
1 - Someone use one item(A) above the ground, (top item) in some item(B) on his backpack.
2- The item(B) is taken from him and appears on the ground(where the item(A) is), with all its attributes (I will change the name, attack, etc of item and want to keep these attributes). Im the same way, the item(A) dessapears and one third item(C) appears above the item (B).
3 - When other player or the same who did the first thing use the item (C), the item (B) will appears in their backpack with all attributes. The item (C) is replaced by the item (A) and return to the first step status, "waiting" for other items.
I don't know how to use thing's function, how to add item.Ex in ground with all attributes and how to give to some player again, thats why I'm asking here.
Please help me, if you want just explain me how to work with necessary functions will be welcome
Thanks
Have three items(A, B and C), and I need to do the following:
1 - Someone use one item(A) above the ground, (top item) in some item(B) on his backpack.
2- The item(B) is taken from him and appears on the ground(where the item(A) is), with all its attributes (I will change the name, attack, etc of item and want to keep these attributes). Im the same way, the item(A) dessapears and one third item(C) appears above the item (B).
3 - When other player or the same who did the first thing use the item (C), the item (B) will appears in their backpack with all attributes. The item (C) is replaced by the item (A) and return to the first step status, "waiting" for other items.
I don't know how to use thing's function, how to add item.Ex in ground with all attributes and how to give to some player again, thats why I'm asking here.
Please help me, if you want just explain me how to work with necessary functions will be welcome
Thanks
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