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Need help

simkal

New Member
Joined
Jan 21, 2010
Messages
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where can i change so the player dont loose level or items when he dies?
 
Code:
local config = {
	loginMessage = getConfigValue('loginMessage'),
	useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}

function onLogin(cid)
	local loss = getConfigValue('deathLostPercent')
	if(loss ~= nil) then
		doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
	end

	local accountManager = getPlayerAccountManager(cid)
	if(accountManager == MANAGER_NONE) then
		local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
		if(lastLogin > 0) then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
			str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
		else
			str = str .. " Please choose your outfit."
			doPlayerSendOutfitWindow(cid)
		end

		doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
	elseif(accountManager == MANAGER_NAMELOCK) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
	elseif(accountManager == MANAGER_ACCOUNT) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
	else
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
	end

	if(not isPlayerGhost(cid)) then
		doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
	end

	registerCreatureEvent(cid, "Mail")
	registerCreatureEvent(cid, "GuildMotd")

	registerCreatureEvent(cid, "Idle")
	if(config.useFragHandler) then
		registerCreatureEvent(cid, "SkullCheck")
	end

	registerCreatureEvent(cid, "ReportBug")
	registerCreatureEvent(cid, "AdvanceSave")
	return true
      
for i = 1, 5 do
      if not getPlayerBlessing(cid, i) then
        doPlayerAddBlessing(cid, i)
end
 
try
Code:
local config = {
	loginMessage = getConfigValue('loginMessage'),
	useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}

function onLogin(cid)
	local loss = getConfigValue('deathLostPercent')
	if(loss ~= nil) then
		doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
	end

	local accountManager = getPlayerAccountManager(cid)
	if(accountManager == MANAGER_NONE) then
		local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
		if(lastLogin > 0) then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
			str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
		else
			str = str .. " Please choose your outfit."
			doPlayerSendOutfitWindow(cid)
		end

		doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
	elseif(accountManager == MANAGER_NAMELOCK) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
	elseif(accountManager == MANAGER_ACCOUNT) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
	else
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
	end

	if(not isPlayerGhost(cid)) then
		doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
	end

	registerCreatureEvent(cid, "Mail")
	registerCreatureEvent(cid, "GuildMotd")

	registerCreatureEvent(cid, "Idle")
	if(config.useFragHandler) then
		registerCreatureEvent(cid, "SkullCheck")
	end

	registerCreatureEvent(cid, "ReportBug")
	registerCreatureEvent(cid, "AdvanceSave")

             end

for i = 1, 5 do
      if not getPlayerBlessing(cid, i) then
        doPlayerAddBlessing(cid, i)

	return true
      end
 
Try this:

LUA:
local config = {
	loginMessage = getConfigValue('loginMessage'),
	useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}

function onLogin(cid)
	local loss = getConfigValue('deathLostPercent')
	if(loss ~= nil) then
		doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
	end

	local accountManager = getPlayerAccountManager(cid)
	if(accountManager == MANAGER_NONE) then
		local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
		if(lastLogin > 0) then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
			str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
		else
			str = str .. " Please choose your outfit."
			doPlayerSendOutfitWindow(cid)
		end

		doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
	elseif(accountManager == MANAGER_NAMELOCK) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
	elseif(accountManager == MANAGER_ACCOUNT) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
	else
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
	end

	if(not isPlayerGhost(cid)) then
		doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
	end

	for i = 1, 5 do
		if(not getPlayerBlessing(cid, i)) then
			doPlayerAddBlessing(cid, i)
		end
	end

	registerCreatureEvent(cid, "Mail")
	registerCreatureEvent(cid, "GuildMotd")

	registerCreatureEvent(cid, "Idle")
	if(config.useFragHandler) then
		registerCreatureEvent(cid, "SkullCheck")
	end

	registerCreatureEvent(cid, "ReportBug")
	registerCreatureEvent(cid, "AdvanceSave")

	return true
end
 
Did you try the query that Cyko posted?
SQL:
UPDATE players SET loss_experience = 0, loss_mana = 0, loss_skills = 0, loss_containers = 0, loss_items = 0;
 
Try this...

login.lua:
LUA:
local config = {
	loginMessage = getConfigValue('loginMessage'),
	useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}
 
function onLogin(cid)
	for i = 0, 4 do
		if(getPlayerLossPercent(cid, i) ~= 0) then
			doPlayerSetLossPercent(cid, i, 0)
		end
	end

	for i = 1, 5 do
		if(not getPlayerBlessing(cid, i)) then
			doPlayerAddBlessing(cid, i)
		end
	end

	doCreatureSetDropLoot(cid, false)
	doPlayerSetLossSkill(cid, false)

	local accountManager = getPlayerAccountManager(cid)
	if(accountManager == MANAGER_NONE) then
		local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
		if(lastLogin > 0) then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
			str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
		else
			str = str .. " Please choose your outfit."
			doPlayerSendOutfitWindow(cid)
		end
 
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
	elseif(accountManager == MANAGER_NAMELOCK) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
	elseif(accountManager == MANAGER_ACCOUNT) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
	else
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
	end
 
	if(not isPlayerGhost(cid)) then
		doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
	end
 
	registerCreatureEvent(cid, "Mail")
	registerCreatureEvent(cid, "GuildMotd")
 
	registerCreatureEvent(cid, "Idle")
	if(config.useFragHandler) then
		registerCreatureEvent(cid, "SkullCheck")
	end
 
	registerCreatureEvent(cid, "ReportBug")
	registerCreatureEvent(cid, "AdvanceSave")
 
	return true
end


EDIT: If it gets the players down to level 1 then remove this part:
LUA:
	for i = 1, 5 do
		if(not getPlayerBlessing(cid, i)) then
			doPlayerAddBlessing(cid, i)
		end
	end
It seems some people get a bug when trying to add blessings and I think that doPlayerSetLossPercent(cid, lossType, newPercent) should be enough.

EDIT 2: Try setting the 'deathLostPercent' to 10 again to fix the exp for the killer.
 
Last edited:
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