Hello everyone, I've made Npc to quest like 'brotherhood outfit quest' I don't know it's good but, when tfs loading, no errors, when i summon npc no errors, but when i say to him HI, he walking like idiot and don't answer me, Can anyone who know how repair it, do this?
NPC script : Questoutfit.lua
FutureCloser.XML
I'm using TFS 0.3.5 crying damson.
NPC script : Questoutfit.lua
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if msgcontains(msg, 'outfit') then
if getPlayerStorageValue(cid, 67865) == -1 then
npcHandler:say('I can give you Brotherhood or Nightmare outfit, it is your choice which one you want.', cid)
talkState[talkUser] = 1
elseif getPlayerStorageValue(cid, 67867) == 1 then
npcHandler:say('Oh you choose Brotherhood?', cid)
talkState[talkUser] = 2
elseif getPlayerStorageValue(cid, 67866) == 1 then
npcHandler:say('You already choosen outfit, and got present. It is all what you can do for me.', cid)
talkState[talkUser] = 3
end
elseif talkState[talkUser] == 1 then
if msgcontains(msg, 'Brotherhood') then
if getPlayerStorageValue(cid, 67866) == 1 then
npcHandler:say('You already choosen Nightmare, You can not have brotherhood and nightmare at once. Good bye', cid)
else
npcHandler:say('You go to good side of power, i have present for you', cid)
doPlayerAddItem(cid,8980,1)
setPlayerStorageValue(cid,67867,1)
talkState[talkUser] = 2
end
else
selfSay('You already have the present and outfit', cid)
end
elseif talkState[talkUser] == 2 then
if msgcontains(msg, 'Nightmare') then
if getPlayerStorageValue(cid, 67867) == 1 then
npcHandler:say('You already choosen Brotherhood, You can not have nightmare and brotherhood at once. Good bye', cid)
else
npcHandler:say('You go to evil side of power, i have present for you', cid)
doPlayerAddItem(cid,8980,1)
setPlayerStorageValue(cid,67866,1)
talkState[talkUser] = 3
end
else
npcHandler:say('You alreade have the present and outfit', cid)
end
end
end
FutureCloser.XML
Code:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="FutureCloser" script="outfitquest.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="132" head="58" body="114" legs="78" feet="0" addons="1"/>
<parameters>
<parameter key="message_greet" value="Welcome, |PLAYERNAME|! Say {outfit} and I can give you, question, it's very important choice for you."/>
</parameters>
</npc>
I'm using TFS 0.3.5 crying damson.