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Lua Need some help with aol!

doddel

New Member
Joined
Apr 21, 2010
Messages
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Location
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yo guys!

I need some help with my aol.. When people with aol dies it drops the backpack anyways, it has been working before but now it doesn't. Does it have something to do with the blessings also or how can i make my blessings so that when they got all blessings they wont loose anything? I can also say that it did work for like 2 days ago.

here is my scripts.

Blessings:
Code:
function onSay(cid, words, param)
    if getPlayerBlessing(cid, 1) or getPlayerBlessing(cid, 2) or getPlayerBlessing(cid, 3) or getPlayerBlessing(cid, 4) or getPlayerBlessing(cid, 5) then
        doPlayerSendCancel(cid,'You have already got one or more blessings!')
    else
        if doPlayerRemoveMoney(cid, 60000) == TRUE then
            doPlayerAddBlessing(cid, 1)
            doPlayerAddBlessing(cid, 2)
            doPlayerAddBlessing(cid, 3)
            doPlayerAddBlessing(cid, 4)
            doPlayerAddBlessing(cid, 5)
			doSendMagicEffect(getPlayerPosition(cid), CONST_ME_HOLYDAMAGE)
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have been blessed by the gods of Dardania.')
        else
            doPlayerSendCancel(cid, "You need 6 crystal coin to get blessed!")
        end
    end    
    return 1
end

Aol:

Code:
<item id="2173" article="an" name="amulet of loss">
		<attribute key="weight" value="420" />
		<attribute key="slotType" value="necklace" />
		<attribute key="charges" value="1" />
		<attribute key="preventDrop" value="1" />
	</item>

I hope you guys have some answer to this, but you always use to have answers :)
 
bless.lua
LUA:
  function onSay(cid, words, param, channel)
        if getPlayerBlessing(cid, 5) == FALSE then
                if getPlayerMoney(cid) >= 60000 then
                        for i = 1,5 do
                                doPlayerAddBlessing(cid, i)
                        end
                        doSendMagicEffect(getCreaturePosition(cid), 39)
                        doPlayerRemoveMoney(cid, 60000)
                        doPlayerSendTextMessage(cid, 22, "You have been blessed by the gods!")
                else
                        doPlayerSendCancel(cid, "You don't have enough money.")
                        doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
                end
        else
                doPlayerSendCancel(cid, "You have already been blessed.")
                doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
        end
return true
end

Aol:
LUA:
	<item id="2173" article="an" name="amulet of loss">
		<attribute key="weight" value="420"/>
		<attribute key="slotType" value="necklace"/>
		<attribute key="charges" value="1"/>
		<attribute key="preventDrop" value="1"/>
	</item>
 
bless.lua
LUA:
  function onSay(cid, words, param, channel)
        if getPlayerBlessing(cid, 5) == FALSE then
                if getPlayerMoney(cid) >= 60000 then
                        for i = 1,5 do
                                doPlayerAddBlessing(cid, i)
                        end
                        doSendMagicEffect(getCreaturePosition(cid), 39)
                        doPlayerRemoveMoney(cid, 60000)
                        doPlayerSendTextMessage(cid, 22, "You have been blessed by the gods!")
                else
                        doPlayerSendCancel(cid, "You don't have enough money.")
                        doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
                end
        else
                doPlayerSendCancel(cid, "You have already been blessed.")
                doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
        end
return true
end

Aol:
LUA:
	<item id="2173" article="an" name="amulet of loss">
		<attribute key="weight" value="420"/>
		<attribute key="slotType" value="necklace"/>
		<attribute key="charges" value="1"/>
		<attribute key="preventDrop" value="1"/>
	</item>



Can you tell me what was wrong please? =)
 
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