yo guys!
I need some help with my aol.. When people with aol dies it drops the backpack anyways, it has been working before but now it doesn't. Does it have something to do with the blessings also or how can i make my blessings so that when they got all blessings they wont loose anything? I can also say that it did work for like 2 days ago.
here is my scripts.
Blessings:
Aol:
I hope you guys have some answer to this, but you always use to have answers
I need some help with my aol.. When people with aol dies it drops the backpack anyways, it has been working before but now it doesn't. Does it have something to do with the blessings also or how can i make my blessings so that when they got all blessings they wont loose anything? I can also say that it did work for like 2 days ago.
here is my scripts.
Blessings:
Code:
function onSay(cid, words, param)
if getPlayerBlessing(cid, 1) or getPlayerBlessing(cid, 2) or getPlayerBlessing(cid, 3) or getPlayerBlessing(cid, 4) or getPlayerBlessing(cid, 5) then
doPlayerSendCancel(cid,'You have already got one or more blessings!')
else
if doPlayerRemoveMoney(cid, 60000) == TRUE then
doPlayerAddBlessing(cid, 1)
doPlayerAddBlessing(cid, 2)
doPlayerAddBlessing(cid, 3)
doPlayerAddBlessing(cid, 4)
doPlayerAddBlessing(cid, 5)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_HOLYDAMAGE)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have been blessed by the gods of Dardania.')
else
doPlayerSendCancel(cid, "You need 6 crystal coin to get blessed!")
end
end
return 1
end
Aol:
Code:
<item id="2173" article="an" name="amulet of loss">
<attribute key="weight" value="420" />
<attribute key="slotType" value="necklace" />
<attribute key="charges" value="1" />
<attribute key="preventDrop" value="1" />
</item>
I hope you guys have some answer to this, but you always use to have answers