[Netherlands] [Custom/10.98] Animera OT V5.0 Big update! | New vocations | New pets and more!

Server Website/AAC
https://animerarpg.com
Server Address
AnimeraRPG.com
Server Port
7171
Client Protocol
10.98

Animera

* * * * *
Joined
Dec 9, 2008
Messages
2,284
Reaction score
410
Location
In-game
In continuation of this thread: [Netherlands] AnimeraOT[10.98] NOW ONLINE! | HIGH RATE | FUN&RPG | UNIQUE CONTENT | FREE VIP



Update 4.0














Update 5.0







Since our last launch we discovered many bugs (from small to big) which has been fixed
by now. With that we've added a lot of new features, content.
Also we've added staged rates.

But to be sure everything is Okay, we want to hold a small beta meanwhile we
are working on the marketing, possible bug fixes/balances
and the website guide of course.

BE AWARE! after the beta everyone will get reset instantly. For those who
still donate. Your coins gets doubled after the reset.

We are looking for some tutor positions. We might open a thread in tutor section
soon if we cannot find anyone between the testers.


WEBSITE / HOST: AnimeraRPG.com
CUSTOM CLIENT

See ya in-game!

Animera
 
Last edited:
OP
Animera

Animera

* * * * *
Joined
Dec 9, 2008
Messages
2,284
Reaction score
410
Location
In-game
  • Paladins have a new spell "exori con hur" - Reload ammunition. Moves ammonition from backpack to slot, in case the slot is empty.
  • 2 handed weapons(also for crossbow/bows) have double upgrade slots.
  • Improved random nature and quest logs.
  • Free AOL's on certain level advancements.
  • You do not need to relog anymore to activate the effect of the equipment with upgrade crystals.













  • Upgrade crystal drop is increased.
  • Upgrade crystal has now a breakchance.
  • Exp room slightly nerfed.
  • Paladins are able to shoot ammunition while using pots.
  • 7.6 Outfits / Graphics added.
  • Custom graphics added.
  • Fist fighting is replaced for Attack speed. Skillable with and without weapons.
  • Fishing skill has been replaced for magic resistance.
  • Fishing depends on user's level now.
  • Weapons for attack speed is added.
  • Sharpshooter spell increases attack speed instead of distance fighting.
  • Kororo slightly nerfed.
  • Reduced skill rate slightly.
  • Implemented ghost town, you can visit ghost town by going through the time machine in enigma city.
  • Task bosses teleports will now inform you when you do not meet the requirements.
  • Boss hunter's payout for each kill has been increased.
  • New quest (gold band) available at ghost town.
  • Improved loot(still in process).
  • Level recommendation added to each minecart spawn.
  • New skilling room for magic resistance.
Join Animera, we have pizza! :D

  • Tutorial mission completly changed.
  • You can now check your attack speed by !attackspeed.
  • Lifeleech / Manaleech / Critical has been implemented to weapons.
  • Offline trainers added.
  • Loot greatly improved.
  • You are now able to buy from npc with money on your bank account instead of physical money only.
  • The following creatures received the AI Swarm ability: Wolf, Young Wolf, War wolf, Wasps, Hyaena, Shadow hyaena
  • The EXP room doors will teleport you to a random place inside the room, with a 3 seconds exhaust.
  • Natural force is changed to Magic barrier (Increases magic resistance).
  • Blind anger increases attack speed now.
  • Temple scrolls have now a countdown.
  • Bless cost decreased for players between level 75 and 125.
  • New weapons/equipment for paladins and knight.
  • Magic resistance skill does not increase if the damage is too low. Also the amount of skill you receive increase if the damage increases.

  • Room reset timer added to the quest rooms

  • You will also see the amount left of your bank balance after spending it on a NPC.

  • Destination localizer added. It will help you guide through the story mode locations.


  • Shfara dealer introduced to enigma city. He sells quest items, in case you lost them.
  • You can now trade, buy bless, buy mount, travel, start a quest or similar to the corresponding npc by targeting or looking at them.
  • Players below level 100 will receive 50% more walkspeed, from level 100 it will become the regular walkspeed again.
  • Loot slightly improved.
  • You can now toggle a target by using /attack (PVE/PVP and NPC's).
  • Task exp reward increased.
  • More loot improvements.
  • Some creatures have avoid chance either.
  • Lucky glover amulet increases upgrade crystal drop chance.
  • Sniper arrow / Meteor burst staff damage fixed
  • Few small bugs fixed.
  • Mass healing works like intended again.(Won't heal monsters nor give skull anymore).
  • Shfara dealer now also sells book about the shadow desert.
  • Shfara dealer do not spawn always. and is able to spawn at different locations.
  • Tower defence expanded.
  • The open sea continent also contains manta rays now.
  • New spell for druids: Healing wind.
  • Added few more daily respawns.
  • Target toggle function improved.
  • You are now able to buy books from shfara dealer containing information of loot from bosses(Tier:Common, Rare and Legendary).

  • Auto empty vial drop can be toggled by !drop
  • Crossbows now have critical damage / Bow now have manaleech. Some bows also have attack speed bonus.
  • Wands also contain critical damage / The passive staves contains manaleech.
  • Some quests has added the option to choose between axe/sword/club.
  • More quests for paladin items.
  • Vocations have a reworked HP/MANA/CAP settings. This is still in progress/testing to tweak it to perfection(like to hear from our testers!).
  • The football arena now also has a goal stat counter / with a resetable lever and some other functions.
  • Dirt fang EXP reduced by 15%.
  • Casting spells will now show the spell name instead of the spell words.
  • A new skilling weapon for magic level.
  • You cannot be pushed off from trainers anymore(not that it happened).
  • Boss hunter's book also shows you which bosses you have killed and which not.
  • Events timer is improved.
  • Added autohotkey and script on the download page(Replacing WASD to arrow keys and more).
  • Some bugfixes.
  • Offline messages system added. use /offmsg PLAYERNAME, MESSAGE.
  • Staffs/Wands nerfed
  • Burst arrow AOE slightly improved.
  • Shadow Attack is replaced for Magic Arrow.
  • Strafe cannot go through objects anymore.
  • Minor bugfixes
  • Now almost every weapon is able to cut through spider webs.
  • Stamina recovery improved.
  • New content coming soon / Still lesser active as usual.
  • Final blow spell changed to sixth sense.
  • Drunk condition changed to confused.
  • Creatures added with confusion condition moves.
  • Barrier spell becomes only available through second promotion.
  • Few small bug fixes.
  • Spawnrate slightly decreased.



Football Updates:
* Spells that manipulates speed is not possible anymore. Every player who steps in the field has the same speed.
* If you still manipulate speed(by eq or w/e), any technique you use on the ball will be canceled, and will get you kicked out of the arena.
* More scoreboard's and effects added.

We are working on the website content, so you may see some difference the coming days.


Animera
 
Last edited:
OP
Animera

Animera

* * * * *
Joined
Dec 9, 2008
Messages
2,284
Reaction score
410
Location
In-game
- Outfit bonusses added. If you wear a full outfit(all addons), you will gain some bonusses. That could be regeneration, skills and/or walkspeed(e.g. full barbarian outfit will give you +10 melee skills, but will reduce your shielding by 5. Assassin outfit gives +10 Attack speed, but reduces shield by 3, and distance fighting by 2, fully citizen outfit will give you 10hp and 10mana each 2sec) More information coming soon.
- New equipment implemented.
- Weapons with atk 30 or lower(or weaker equipment), has a chance to drop items more rare variety of it(rare, epic or legendary). With additional boost stats.
- Ranged weapons (Hatchet, Silver dagger, Iron Hammer). Knights are able to use range weapons.
It has the same range as 'exori hur', Is affected by attack speed, critical chance added either. But the weapons have a limited attack (12-15).
- Small bug fixes.

More updates coming soon!

Animera
 
Last edited:
OP
Animera

Animera

* * * * *
Joined
Dec 9, 2008
Messages
2,284
Reaction score
410
Location
In-game
Heya Folks!

Almost every content is finished for the upcoming updates. We do not want to spoil too much yet.
But one piece of content needs to be tested more throughly. So here a request to animerians to test it, for possible bugs/feedbacks/tweakings.


Isle of the legends

One island with 4 climats, with a volcano in the middle. Here dwells the spirits of the legends.



A new island eh?


eh?eh?eh?que si?que no?


I guess i've found one of those legends.


The legends have many abilities a player has. Some spells also has "avoid tiles". At this moment you will gain 5000 EXP(Still experimental) for every time you "avoid" a technique.



But do not underestimate them! The legends have pretty nice AI. Some are able to shoot magic walls, The other uses delayed recovery when health is getting low. Beams/Waves won't be shot if you are not in "spell radius" etc.


After 5 seconds they will respawn again, You also get exp, money, upgrade crystals from those creatures.


Their Health, Speed, Damage, Experience, etc. scales on the player's level/strength(The formulas are still experimental).


All the creatures are connected to the player, You cannot harm other's legends. Or get harmed by other's legends.


It is not easy to shake them off! Paralyze..., Magic walls..., timed haste spells.., teleporting if the distance becomes too great!


If you die, or leave the island the legends will disappear too.

I hope you guys like it. Open for any feedback, idea!


- New teleport added at minecart spawns, The teleport only works if you have reached certain checkpoints, it has 1 hour cooldown and the price increases by level.
- Increased bonus % of rare/epic/legendary items.
- 5 New skill points chests added.
- Expanded EXP room.
- Nerfed Genocide Machine.
- For testing purposes all creatures health/damage is increased by 50% and exp by 100%.
- Few small bug fixes.


Animera
 
Last edited:
OP
Animera

Animera

* * * * *
Joined
Dec 9, 2008
Messages
2,284
Reaction score
410
Location
In-game
Server is back on!
 
Last edited:

Deadbringer

Legendary OT User
Joined
Feb 21, 2009
Messages
1,342
Reaction score
143
Location
Canada,Québec
interesting. Even though ive had my gripes about the server,it was pretty fun. Cant wait to see it back on,just not enough time to spend time on a beta.
 
OP
Animera

Animera

* * * * *
Joined
Dec 9, 2008
Messages
2,284
Reaction score
410
Location
In-game
interesting. Even though ive had my gripes about the server,it was pretty fun. Cant wait to see it back on,just not enough time to spend time on a beta.
you're welcome anytime! i can tell you when it goes on it will be even better as ever before! :)

Animera
 
OP
Animera

Animera

* * * * *
Joined
Dec 9, 2008
Messages
2,284
Reaction score
410
Location
In-game
For many years we've tried to keep it tibia-ish, and we still do. But we decided to add new vocations outside the 4 basic vocations we are known with. Because we wanted to create some fun/misc vocations to refreshen the experience and to play something else then the 4 basic vocations were used to. Meet our new vocations: Battle mage, Zen priest and Survivor! they will be online in a few days! ofcourse a vocation cannot be implemented without bug fixes. so anyone who'se willing to test keep a look out Animera ;)


Animera
 
OP
Animera

Animera

* * * * *
Joined
Dec 9, 2008
Messages
2,284
Reaction score
410
Location
In-game

- Fixed mana shield bug
- Improved Blizzard spell paralyze.
- hybrid vocations damage/mana usage reworked
- Skill and loot perks added.
- Spells/weapons/passives will ignore pets.
- The target toggle command will also ignore petsl
- Monk weapons improved
- Regeneration room will now regenerate unlimited time..
- Improved few systems which costed a lot of server performance..
- Stinky gas pet removed
- Few more bugfixes
 

Zasranets

Alan
Joined
Apr 7, 2010
Messages
2,968
Reaction score
756
Location
USA
Any idea when beta will be over? I'd like to try it out again with all the new stuff that's been added but I'd rather wait for a reset (if you ever plan on having one).
 
OP
Animera

Animera

* * * * *
Joined
Dec 9, 2008
Messages
2,284
Reaction score
410
Location
In-game
Any idea when beta will be over? I'd like to try it out again with all the new stuff that's been added but I'd rather wait for a reset (if you ever plan on having one).
We also want to move on and launch, but since our first launch failed, we want to make sure the next launch will be working.. or else i am throwing away lots of money again on marketing.. and hyping people for nothing.. Since our launch almost every bug got fixed. Which makes the game now playable.. and everything we've missed back then has been added by now.

The bigger issue is getting it more noob proof. Because there is always someone who does not read, npc conversations, signs AND/OR messages ON SCREEN OR WHATEFER.. Which is also been worked on and nearly complete. We want to finish the guide on the website/tutorial videos/otclient improvements and collecting the money for marketing as the project is barely profitable itself..

Meanwhile new updates have been added, new vocations, monsters AI, exp/dmg/item/monster ratio has been tweaked with.. we cannot launch without atleast testing these stuff. Before someone complains about unfair vocation balance(tricky) or whatever...
 

XeekXeek

Well-Known Member
Joined
Jul 20, 2011
Messages
61
Reaction score
15
The bigger issue is getting it more noob proof. Because there is always someone who does not read, npc conversations, signs AND/OR messages ON SCREEN OR WHATEFER..
This.


People think 2018 is the era where people like to RPG and read the stories in text.

No, sorry. 2018 is where we have shorter attention span. We can only read 1-2 words per NPC.
People wanna go fast and kill stuff fast.
Yeah, I understand there are NPCs with quests containing riddles,etc... But no one wants to read the history of King Tibianus in the middle of the conversation.

I speak for kids (the majority) btw, not some adults.

For me, if you want to give a story line, I would rather Voice to the NPC, which wouldn't be really effective in Tibia Client.
At the end, it's your server, you do whatever you want.
 
OP
Animera

Animera

* * * * *
Joined
Dec 9, 2008
Messages
2,284
Reaction score
410
Location
In-game
This.


People think 2018 is the era where people like to RPG and read the stories in text.

No, sorry. 2018 is where we have shorter attention span. We can only read 1-2 words per NPC.
People wanna go fast and kill stuff fast.
Yeah, I understand there are NPCs with quests containing riddles,etc... But no one wants to read the history of King Tibianus in the middle of the conversation.

I speak for kids (the majority) btw, not some adults.

For me, if you want to give a story line, I would rather Voice to the NPC, which wouldn't be really effective in Tibia Client.
At the end, it's your server, you do whatever you want.
Oh i agree on that..
I do not know if you have tried our server or not.. but it the conversations with our ncps/questsnpcs are quite simple..
You can even skip conversation by looking at them, targetting them or even with area combat. Which would open instantly trade windows for common npcs, but other npc's it will go straight to quest/or whatever function they have.

And the keywords are marked with dark blue color and we've added several keywords incase someone 'guesses' a other word..

Npc's were actually an example..
Player: help "Npc: Do you want to buy a horse mount for 500gp?" what do i need to say?

Do i need to teach him english? or how yes/no works in tibia and in life? Or try to draw it's attention to actually read the answer of a npc...

Player kills boss X Teleport appears with a message that it will dissapear in 60 seconds. 60+ seconds passes. Gets stuck.. (oh yeah did i mention it used to be 15 seconds? i guess i will use a automated teleport..)

People who do not know where east is (yes the exiva spell function)..

I've noticed some players forgot(or may look like forgotten) the game mechanics/details.. like quest log, not even checking it even after "questlog update"..
Maybe because most OTs are simple.. we have worked long very on this project, so through the years we've added lots of details, and tried to use all the possible client/server features
like a quest log(not that it is special but you get the idea.. stamina.. soul... cap..).

Yes there is a learning curve ingame, and it is a challenging server
but if you know how tibia works, you shouldn't have trouble with it.. there are players that are doing great without mine support.

Maybe some questions in the learning curve, untill you get the hang of it..

Anyhow, It does help if you speak english, because there are plenty who barely speaks english... (Yes we also want to add support for multiple languages ingame, At this moment i only have google translator at our website/wiki(which is incomplete, but enough information to get started..)

If you have tried our server and had issues with it, like i often say... report it to me ingame(your allowed to report it here too ofcourse) or on discord bugs channel.. We try to improve wherever we can...
 
Last edited:

XeekXeek

Well-Known Member
Joined
Jul 20, 2011
Messages
61
Reaction score
15
I wasn't critiquing your server in particular. I am talking about in general. Sorry, I was in a hurry when I wrote my post.
 
OP
Animera

Animera

* * * * *
Joined
Dec 9, 2008
Messages
2,284
Reaction score
410
Location
In-game
I hope by tommorow to have our server launched on our new hosting! This means everyone will have a smooth gaming experience. It will be ofcourse also hosted in the Netherlands.

- pet system fixed
- Autoloot bug fixed not working on stacked creatures
- slightly improved monk weapon damage, slightly reduced hyperfocus combat spell.
- Weaker monk weapons has now a slight attack speed bonus.
- Fixed bug legendary gems usable on everywhere..
- Improved few stuff reducing performance cost for server.
- Changed critical hit effect
- Base exp/drop ratio of upgrade crystal loot / eggs / spellscrolls are slightly reduced.
- Eggs has slightly more chance to be dropped now.
- Mage weapons range slightly increased
- Slightly improved Divine healing spell
- Magic rate for rogues and monks are improved.
- Monk skill rate is drasticly reduced on (club/sword/axe/distance fighting)
- Aggro Squirrel pet is removed.
- few other small bugs


I wasn't critiquing your server in particular. I am talking about in general. Sorry, I was in a hurry when I wrote my post.
It's okay i did not know either if you have tried our server but with issues or if you were guessing or whatever..
But that's how it works here, i do not know if that suits to you..
 
Top