Skill points system change: Instead of getting 2 skill points each level, you will get the following:
Below level 250: 1 SP
Between level 250 - 500: 2SP
Between level 500-750: 3SP
Between level 750-1000: 4SP
Level 1000+: 5SP
Mastery points system (!masterypoints) It has similarities with the normal !points system, except you will get for each level just 1 mastery point.
Every mastery point upgrade will cost 25 points. Which means every 25 levels you will have enough for 1 purchase. Instead of getting a skill level, your getting individual skill rate. Every purchase increases the individual skill rate by 0.25. Which means is if server skill rate is x10, it would be 10.25x for a certain skill after purchase. then 10.50x, 10.75x, 11x and so on.. and on.. It also influences trainers, skilling weapons etc. Also these points cannot be reset!
Magic resistance room bug solved, it should train now your magic resistance better as before.
Shielding cost increased for non-knights.
Light spells got slightly bigger.
Legendary gems will now not wipe off the already added common upgrades.
Burst arrow damage is now slightly influenced by magic level.
Magic Arrow bug fixed.
Sniper Arrow bug fixed.
Monk melee slightly reduced.
Fishing was already changed a bit (able to loot some addon items, extra effects..), but now you are able to fish up monsters too! and fishing is officially a skill again, not a major one as others, but still skillable.
Monster health/damage ratio increased, exp rate increased too. - Exp stages slightly changed, low level slightly higher rate (up to lvl 250), everything after slightly reduced.
Increased armor damage reduction slightly
Gladiator arena minor bug fixed.
Increased skulled monster chances, training machines cannot be skulled anymore.
Last week we had some issues with crashes, due to new systems and updates in combination with server optimization.
Tommorow it wil be all launched and functioning properly again with all the new improvements and updates that came the previous week.