The old rules/todays rules of PKing in Tibia is a very old and outdated and honestly doesnt make any sence at all. Killing another player is a core part of the game and always have been. And the result of killing to many players results in a ban which is fuc*ing crazy.
The only good reasons for a ban is cheating and abusing bugs for own benefits without reporting them.
Killing players is NOT cheating.
There proberly wont be any changes, but please think about it. This community could be a good start to change the rules of how PVP works. Make changes so PVP happends more often, encourage PVP and dont make players scared of it.
(If my pve server ever would see daylight, these are some of the changes that would have been done.)
I know that Tibia is very unique in their ways on how to handle their PVP. But be reasonable, if you allow PVP and then bann players for doing it makes zero sence at all.
If u have any pointers, please comment. Thanks.
(A few stupid examples that could happen)
*You have dungeons and allow players to complete them to earn sweet EXP and loot. But if they do it twice a day they get a bann.
*If you spawn-camp rare bosses to farm a specific item you get a bann.
*The dice is a quest reward but players may not use it for gambling in depot, result in bann.
*Players may purchase houses like normal, but if u dont pay rent - bann.
*Finding an awesome weapon without lvl and vocation restriction and sends it to low lvl for easy exping - result is a bann cause he should not be that strong.
The only good reasons for a ban is cheating and abusing bugs for own benefits without reporting them.
Killing players is NOT cheating.
There proberly wont be any changes, but please think about it. This community could be a good start to change the rules of how PVP works. Make changes so PVP happends more often, encourage PVP and dont make players scared of it.
(If my pve server ever would see daylight, these are some of the changes that would have been done.)
- Skull system will get a facelift. White skull lasts X minutes unless you get attacked by another player, the time will reset back to X minutes.
- Red skulls are given after Y player kills, and red skull will be removed after the player died the first time or having ten hours of play time outside protection zone without death.
- Frags from killing people will have a cooldown of 6 hours each frag(4 frags every 24 hours) or if you pay ransom to the city council. (Higher level of player increase cost per frag).
- Death penalty with red skull will loose 1.5x normal experience points and skills than normal plus everything he has equipped.
- Players with white skulls will have death penalty reduced to 50% of normal to promote PVP combat and attacking other players.
- Players dying to a white skulled player will have death penalty reduced to 25% to promote PVP combat and to reduce the fear of dying in pvp combat.
- Bann in PVP may NEVER occour. But if you PK X amount of players Z levels below your own, you will be sent to DP for 6 hours and you may not leave protection zone.("Prisoned players will receive a black skull")
I know that Tibia is very unique in their ways on how to handle their PVP. But be reasonable, if you allow PVP and then bann players for doing it makes zero sence at all.
If u have any pointers, please comment. Thanks.
(A few stupid examples that could happen)
*You have dungeons and allow players to complete them to earn sweet EXP and loot. But if they do it twice a day they get a bann.
*If you spawn-camp rare bosses to farm a specific item you get a bann.
*The dice is a quest reward but players may not use it for gambling in depot, result in bann.
*Players may purchase houses like normal, but if u dont pay rent - bann.
*Finding an awesome weapon without lvl and vocation restriction and sends it to low lvl for easy exping - result is a bann cause he should not be that strong.