fix the route/name of the scriptthis doesnt work for 8.60....
[24/11/2014 17:07:57] [Warning - Npc::loadFromXml] Cannot load npc file (data/npc/santa claus.xml).
[24/11/2014 17:07:57] Info: failed to load external entity "data/npc/santa claus.xml"
fix the route/name of the scriptthis doesnt work for 8.60....
[24/11/2014 17:07:57] [Warning - Npc::loadFromXml] Cannot load npc file (data/npc/santa claus.xml).
[24/11/2014 17:07:57] Info: failed to load external entity "data/npc/santa claus.xml"
still says same thing....fix the route/name of the script
[24/11/2014 17:25:02] [Warning - Npc::loadFromXml] Cannot load npc file (data/npc/santa.xml).
[24/11/2014 17:25:02] Info: failed to load external entity "data/npc/santa.xml"
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Santa Claus" script="santa.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="160" head="0" body="112" legs="93" feet="95"/>
</npc>
local PRESENT_STORAGE = 29885 -- Storage ID
local gifts = {
{10, 6531, 1}, -- 1% to get Santa Hat [10]
{30, 6512, 1}, -- 3% to get Santa Doll [30]
{40, 2112, 1}, -- 4% to get Teddy Bear [40]
{100, 2160, 10}, -- 10% to get 10 Crystal Coins [100]
{150, 2688, 10}, -- 15% to get 10 Candy Canes [150]
{150, 2152, 100}, -- 15% to get 100 Platinum Coins [150]
{200, 2111, 5}, -- 20% to get 10 Snowballs [200]
{500, 2687, 10} -- 50% to get 10 Cookies [500]
}
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:eek:nCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:eek:nCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:eek:nCreatureSay(cid, type, msg) end
function onThink() npcHandler:eek:nThink() end
function SantaNPC(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
if (parameters.present == true) then
if (getPlayerStorageValue(cid, PRESENT_STORAGE) == 1) then
selfSay("Do not try to trick me! You have already recieved your present...", cid)
return true
end
local item = {}
local reward = 0
local count = ""
for i = 1, #gifts do
item = gifts
if (math.random(0,999) < item[1]) then
reward = item[2]
subType = item[3]
if subType > 1 then
count = subType .. " "
end
break
end
end
doPlayerAddItem(cid, reward, subType)
setPlayerStorageValue(cid, PRESENT_STORAGE, 1)
npcHandler:say('HO-HO-HO! I have ' .. count .. getItemNameById(reward) .. ' for you.', cid)
else
npcHandler:say('Come back when you start behaving.', cid)
end
npcHandler:resetNpc()
return true
end
npcHandler:setMessage(MESSAGE_GREET, "HO-HO-HO, Merry Christmas |PLAYERNAME|. I have presents for the good children.")
local noNode = KeywordNode:new({'no'}, SantaNPC, {present = false})
local yesNode = KeywordNode:new({'yes'}, SantaNPC, {present = true})
local node = keywordHandler:addKeyword({'present'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Have you been well behaved and good this year?...'})
node:addChildKeywordNode(yesNode)
node:addChildKeywordNode(noNode)
npcHandler:addModule(FocusModule:new())
[24/11/2014 17:30:27] [Warning - Npc::loadFromXml] Cannot load npc file (data/npc/Santa Claus.xml).
[24/11/2014 17:30:27] Info: failed to load external entity "data/npc/Santa Claus.xml"
still says same thing....
Code:[24/11/2014 17:25:02] [Warning - Npc::loadFromXml] Cannot load npc file (data/npc/santa.xml). [24/11/2014 17:25:02] Info: failed to load external entity "data/npc/santa.xml"Code:<?xml version="1.0" encoding="UTF-8"?> <npc name="Santa Claus" script="santa.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="160" head="0" body="112" legs="93" feet="95"/> </npc>
Code:local PRESENT_STORAGE = 29885 -- Storage ID local gifts = { {10, 6531, 1}, -- 1% to get Santa Hat [10] {30, 6512, 1}, -- 3% to get Santa Doll [30] {40, 2112, 1}, -- 4% to get Teddy Bear [40] {100, 2160, 10}, -- 10% to get 10 Crystal Coins [100] {150, 2688, 10}, -- 15% to get 10 Candy Canes [150] {150, 2152, 100}, -- 15% to get 100 Platinum Coins [150] {200, 2111, 5}, -- 20% to get 10 Snowballs [200] {500, 2687, 10} -- 50% to get 10 Cookies [500] } local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:eek:nCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:eek:nCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:eek:nCreatureSay(cid, type, msg) end function onThink() npcHandler:eek:nThink() end function SantaNPC(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if (parameters.present == true) then if (getPlayerStorageValue(cid, PRESENT_STORAGE) == 1) then selfSay("Do not try to trick me! You have already recieved your present...", cid) return true end local item = {} local reward = 0 local count = "" for i = 1, #gifts do item = gifts if (math.random(0,999) < item[1]) then reward = item[2] subType = item[3] if subType > 1 then count = subType .. " " end break end end doPlayerAddItem(cid, reward, subType) setPlayerStorageValue(cid, PRESENT_STORAGE, 1) npcHandler:say('HO-HO-HO! I have ' .. count .. getItemNameById(reward) .. ' for you.', cid) else npcHandler:say('Come back when you start behaving.', cid) end npcHandler:resetNpc() return true end npcHandler:setMessage(MESSAGE_GREET, "HO-HO-HO, Merry Christmas |PLAYERNAME|. I have presents for the good children.") local noNode = KeywordNode:new({'no'}, SantaNPC, {present = false}) local yesNode = KeywordNode:new({'yes'}, SantaNPC, {present = true}) local node = keywordHandler:addKeyword({'present'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Have you been well behaved and good this year?...'}) node:addChildKeywordNode(yesNode) node:addChildKeywordNode(noNode) npcHandler:addModule(FocusModule:new())
i /reload npcs and it just keeps giving me this
Code:[24/11/2014 17:30:27] [Warning - Npc::loadFromXml] Cannot load npc file (data/npc/Santa Claus.xml). [24/11/2014 17:30:27] Info: failed to load external entity "data/npc/Santa Claus.xml"
function onCreatureAppear(cid) npcHandler:eek:nCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:eek:nCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:eek:nCreatureSay(cid, type, msg) end
function onThink() npcHandler:eek:nThink() end
look what you did....when i try to copy what you told me to change it says this...when you copy the script, this part got this icon
just remove theCode:function onCreatureAppear(cid) npcHandler:eek:nCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:eek:nCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:eek:nCreatureSay(cid, type, msg) end function onThink() npcHandler:eek:nThink() endand change it to "
"
just remove the :eek: and change it to ":eek:"
rofllook what you did....when i try to copy what you told me to change it says this...
Code:just remove the :eek: and change it to ":eek:"
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
explain it better via pm and I will surely do itHi, I like the system, more like to make a modification for me, instead of being an item storage, npc remove the item and the player randomly wins one of the items in the list, could someone do it for me? Thank you !!
I managed to put the function I wanted in npc, if someone wants it with the function I said here is:
santaDoll = -- aqui voce coloca o itemId do Santa Doll
random_items = {
{5,2112,1}, -- 0.5% to get teddy bear
{20,6512,1}, -- 2% to get santa doll
{40,2114,1}, -- 4% to get piggy bank
{80,2111,5}, -- 8% to get 5 snowballs
{80,2688,8}, -- 8% to get 8 candy canes
{80,2110,1}, -- 8% to get doll
{400,2674,15}, -- 40% to get 15 red apples
{450,2675,10}, -- 45% to get 10 oranges
{1000,2687,8} -- 100% to get 8 cookies
}
PRESENT_STORAGE = 54163 -- storage ID
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandlernCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandlernCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandlernCreatureSay(cid, type, msg) end
function onThink() npcHandlernThink() end
function santaNPC(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
if (parameters.present == true) then
if getPlayerItemCount(cid, santaDoll) >= 1 then
doPlayerRemoveItem(cid, santaDoll, 1)
local item = {}
local reward = 0
local count = ""
for i = 1, #random_items do
item = random_items
if (math.random(0,999) < item[1]) then
reward = item[2]
subType = item[3]
if subType > 1 then
count = subType .. " "
end
break
end
end
doPlayerAddItem(cid, reward, subType)
setPlayerStorageValue(cid, PRESENT_STORAGE, 1)
npcHandler:say('HO HO HO por ser bueno este año te dare ' .. count .. getItemNameById(reward) .. ' para ti.', cid)
else
npcHandler:say('Voce nao tem a Santa Doll', cid)
end
else
npcHandler:say('regresa cuando seas bueno.', cid)
end
npcHandler:resetNpc()
return true
end
npcHandler:setMessage(MESSAGE_GREET, "Feliz Navidad |PLAYERNAME|.HO HO HO Yo soy Santa Claus. Y te dare un regalo por ser un buen niño.")
local noNode = KeywordNode:new({'no'}, santaNPC, {present = false})
local yesNode = KeywordNode:new({'yes'}, santaNPC, {present = true})
local node = keywordHandler:addKeyword({'pre'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'fuistes bueno este año?'})
node:addChildKeywordNode(yesNode)
node:addChildKeywordNode(noNode)
npcHandler:addModule(FocusModule:new())
to those who tried to help me, thank you very much.
Nice bump of an outdated TFS. Omegalulnice script, 100% works in TFS 0.4
not outdated i'm using otx 3.1 with tfs 0.4 =) is more actually then tfs 1.2Nice bump of an outdated TFS. Omegalul