that stuff with extra loot looks neat gonna steal that idea, might make it a little different though.#2 Monsters with Level
To bring more excitement and increase the feeling of danger as players explore the world, all monsters on the server have a small chance of spawning in a stronger version. Monsters on the server are classified as follows:
Regular
Angry
Furious
Enraged
Madly Enraged
But, as you'd expect, every risk comes with some reward. Players who face and defeat these monsters will be rewarded with more experience, in addition to a chance to obtain bonus loot and a special reward box.
Golden Backpack: bonus loot;
Runic Present Box: rewards who opens with runes;
Jeweled Present Box: rewards who opens with jewelry;
Golden Present Box: rewards who opens with money.
*the bonus loot chances increase with the strength of the killed monster.
*the reward from special boxes depends on the score calculated at the moment the monster died.
Once you've defeated a monster and collected a special box, you can open it to collect your reward. You can open it multiple times, but each time you open it, the chance of getting something drops drastically. It is possible to know how many times the special box has already been opened:
Very cool idea & fantasy you got over there but I would not call this a nostalgic project except that you use low client SPR
The last features ive worked on are the Bestiary module for OTCv8 and a solution to mages mana siting. I need to share this here with you guys. I`ll try to do it soon.@Derlexy What stage of work are you at? Share a few details ;>