i dont get it...By edit, I mean adding an elf outfit, for example. If the source needs to be edited, which file should I look for?
Monster but with a possibility to edit colours.i dont get it...
elf outfit like - custom
or as monster look like?
if monster - you edit that in database - looktype
elf - 62
elf arcanist - 63
elf scout - 64
monsters outfit cannot be edited - You have to add it by yourself, as a new oneMonster but with a possibility to edit colours.
hey bro you found how to make it work for all except the bank?Exactly, but I still haven't found a way to do that.
All of the bank code is on a single file: gen-bank.ndb
this one i meantThe problem itself it's the dialog, you can't check for currency when you talk to npc like that:
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The only workaround I can imagine is to use something different on bank npc than %1:
But I'm stucked now.Code:Topic=91,%1,0<%1 -> Amount=%1*100, Price=%1, "So I should change %A of your gold coins to %P platinum coins for you?", Topic=96
You have to rise amount on cpp file, and compile again. I donr remember now, but look in whole project for "500"hey bro you found how to make it work for all except the bank?
Post automatically merged:
this one i meant
You have to rise amount on cpp file, and compile again. I donr remember now, but look in whole project for "500"
did u get it? im trying to do this for monthsHello guys. Is there a bank system for this server? To withdraw, deposit and transfer gold coin?
FullDigit,%1,0<%1,Topic=205 -> Amount=%1, "So you would like to transfer %A gold coins to whom?", Topic=206
FullDigit,"transfer",%1,0<%1 -> *
GetString,Topic=206,Guid=PlayerExists -> "You cannot transfer gold to yourself."
GetString,Topic=206,PlayerExists=0 -> "A player with this name does not exist."
GetString,Topic=206,PlayerExists>=1 -> "So you would like me to transfer %A gold coins to %S, is this correct?", Topic=207
Topic=207 -> "Maybe some other time."
"yes",Topic=207,Balance>=Amount -> "You have transferred %A gold coins to %S.", Transfer(Amount)
Outfit color elf is id 144 and dwarf is 160By edit, I mean adding an elf outfit, for example. If the source needs to be edited, which file should I look for?
COMBAT_PARAM_DISPEL
Anyone out there having a problem with Exana pox? When walking 100% it doesn't remove the poison, and when stopped it has a small chance of failing.
Post automatically merged:
Outfit color elf is id 144 and dwarf is 160
creature:removeCondition(CONDITION_POISON)
function onCastSpell(creature, variant)
thank you very much, that worked.Add
Lua:creature:removeCondition(CONDITION_POISON)
Tofor antidote spell and runeLua:function onCastSpell(creature, variant)