Please fix it:
I need a example for make others NPC's...
Script:
Please Help x10000000
I will rep++
I need a example for make others NPC's...
Script:
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
--[[
REMEMBER TO SET YOUR STORAGE AS YOURSTORAGE!
]]--
local storage = 8586756
if(msgcontains(msg, 'garrafa') or msgcontains(msg, 'mission') or msgcontains(msg, 'soft boots') or msgcontains(msg, 'firewalker boots')) then
if(getPlayerStorageValue(cid, storage) > 1) then
npcHandler:say("Obrigado, agora vou ler a carta, quando sair a próxima versão do Thyrania me pergunte sobre ela dizendo: carta..", cid)
setPlayerStorageValue(cid, storage, 1)
elseif(getPlayerStorageValue(cid, 8586757) == 1) then
npcHandler:say("Ah então você leu meu aviso... Estou contratando exploradores para achar minha garrafa em POH, se quiser saber mais diga: {mission}", cid)
talkState[talkUser] = 1
elseif(getPlayerStorageValue(cid, storage) == 2) then
npcHandler:say("Sorry, you have already done my quest.", cid)
end
elseif(msgcontains(msg, 'mission') and talkState[talkUser] == 1) then
if(getPlayerStorageValue(cid, storage) > 2) then
npcHandler:say("Você já foi encantado e pegou a garrafa.", cid)
setPlayerStorageValue(cid, storage, 1)
talkState[talkUser] = 0
else
npcHandler:say('Você foi encantado e agora pode pegar a garrafa, va e me traga a garrafa para eu poder lhe dar uma recompensa e talvez lhe contratar para outra missão.', cid)
setPlayerStorageValue(cid,storage, 1)
talkState[talkUser] = 0
end
elseif(msgcontains(msg, 'no') and talkState[talkUser] > 0) then
npcHandler:say("Then not.", cid)
talkState[talkUser] = 0
elseif msgcontains(msg, 'soft boots') then
if getPlayerItemCount(cid,10021) >= 1 then
selfsay('Você tem worn soft boots? ?', cid)
talk_state = 1
else
npcHandler:say('I need worn soft boots.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 2) then
if getPlayerItemCount(cid,10021) >= 1 then
if doPlayerRemoveItem(cid,10021, 1) == TRUE then
selfsay('Here you are', cid)
doPlayerAddItem(cid, 2640, 1)
end
else
npcHandler:say('Sorry you not have worn soft boots', cid)
end
elseif msgcontains(msg, 'firewalker boots') then
if getPlayerItemCount(cid,9934) >= 1 then
selfsay('Você tem worn firewalker boots?', cid)
talk_state = 1
else
selfsay('Eu presciso de uma worn soft boots, volte quando você tiver uma.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 2) then
if getPlayerItemCount(cid,9934) >= 1 then
if doPlayerRemoveItem(cid,9934,1) == TRUE then
selfsay('Here you are', cid)
doPlayerAddItem(cid,9932,1)
end
else
npcHandler:say('Sorry you not have requireds items', cid)
end
end
return TRUE
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Please Help x10000000
I will rep++