Carlitos Flow
Developer (lvl*1)
- Joined
- Mar 2, 2011
- Messages
- 156
- Solutions
- 4
- Reaction score
- 10
Hello guys, i have an error when i say trade to the npc, i haven't any error on console, just doesn't answer.
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(msgcontains(msg, 'trade') or msgcontains(msg, 'How many items they should give')) then
selfSay('Do you want to give me 5 donor coins for a .......?', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
if(getPlayerItemCount(cid, 6527) >= 5) then
if(doPlayerRemoveItem(cid, 6527, 5)) then
doPlayerAddItem(cid, your donor item id here, 1)
selfSay('Here you are.', cid)
else
selfSay('Sorry, you don\'t have enough donor coins.', cid)
end
else
selfSay('Sorry, you don\'t have donor coins.', cid)
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser])) then
talkState[talkUser] = 0
selfSay('Ok then.', cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())