Inteligentny
Im not.
- Joined
- Aug 2, 2008
- Messages
- 485
- Reaction score
- 0
Anyone have this npc for new system? :////
Code:
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
end
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Great to meet you again, ' .. creatureGetName(cid) .. '! I can exchange mystic turban for 1 blue piece of cloth, red robe for 1 red piece of cloth, green tunics for 1 green piece of cloth. And i can exchange a crown armor for piece of royal steel, devil helmet for piece of hell steel, dragon shield for piece of draconian steel, giant sword for huge chunk of crude iron, soul orb for 10 infernal bolts. Also warrior helmet for 1 flask warrior sweat and 10 giant spider silk for spool of yarn.')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.')
elseif focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'mystic turban') then
selfSay('Do you want trade mystic turban for blue piece of cloth?')
talk_state = 1
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
doPlayerRemoveItem(cid, 2663, 1)
doPlayeraddItem(cid, 5912, 1)
selfSay('Here you go, blue piece of cloth.')
end
end
if msgcontains(msg, 'red robe') then
selfSay('Do you want trade red robe for red piece of cloth?')
talk_state = 1
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
doPlayerRemoveItem(cid, 2655, 1)
doPlayeraddItem(cid, 5911, 1)
selfSay('Here you go, red piece of cloth.')
end
end
if msgcontains(msg, 'green tunic') then
selfSay('Do you want trade green tunic for green piece of cloth?')
talk_state = 1
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
doPlayerRemoveItem(cid, 2652, 1)
doPlayeraddItem(cid, 5910, 1)
selfSay('Here you go, green piece of cloth.')
end
end
if msgcontains(msg, 'crown armor') then
selfSay('Do you want trade crown armor for royal steel?')
talk_state = 1
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
doPlayerRemoveItem(cid, 2487, 1)
doPlayeraddItem(cid, 5887, 1)
selfSay('Here you go, royal steel.')
end
end
if msgcontains(msg, 'devil helmet') then
selfSay('Do you want trade devil helmet for hell steel?')
talk_state = 1
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
doPlayerRemoveItem(cid, 2462, 1)
doPlayeraddItem(cid, 5888, 1)
selfSay('Here you go, hell steel.')
end
end
if msgcontains(msg, 'dragon shield') then
selfSay('Do you want trade dragon shield for draconian steel?')
talk_state = 1
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
doPlayerRemoveItem(cid, 2516, 1)
doPlayeraddItem(cid, 5889, 1)
selfSay('Here you go, draconian steel.')
end
end
if msgcontains(msg, 'giant sword') then
selfSay('Do you want trade giant sword for huge chunk of iron?')
talk_state = 1
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
doPlayerRemoveItem(cid, 2393, 1)
doPlayeraddItem(cid, 5892, 1)
selfSay('Here you go, huge chunk of iron.')
end
end
if msgcontains(msg, 'soul orb') then
selfSay('Do you want trade soul orb for 10 infernal bolts')
talk_state = 1
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
doPlayerRemoveItem(cid, 5944, 1)
doPlayeraddItem(cid, 6529, 10)
selfSay('Here you go, 10 infernal bolts.')
end
end
if msgcontains(msg, 'warrior helmet') then
selfSay('Do you want trade warrior helemt for warrior sweat?')
talk_state = 1
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
doPlayerRemoveItem(cid, 2475, 1)
doPlayeraddItem(cid, 5885,1)
selfSay('Here you go, warror sweat.')
end
end
if msgcontains(msg, 'giant spider silk') then
selfSay('Do you want trade 10 giant spider silk for spool of yarn?')
talk_state = 1
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
doPlayerRemoveItem(cid, 5879, 10)
doPlayeraddItem(cid, 5886, 1)
selfSay('Here you go, spool of yarn.')
talk_state = 0
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
focus = 0
talk_start = 0
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end