script
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
local player_gold = getPlayerItemCount(cid,2148)
local player_plat = getPlayerItemCount(cid,2152)*100
local player_crys = getPlayerItemCount(cid,2160)*10000
local player_money = player_gold + player_plat + player_crys
local playerCap = getPlayerFreeCap(cid)
local item = 8293 --Hallowed Axe
local itemweight = getItemWeight(item, 1)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Hi. Im the Demon Oak Monk. I can either sell you an Hallowed axe or tell you about Demon Oak.')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('You will have to wait, ' .. getPlayerName(cid) .. '.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'hallowed axe') then
if getPlayerItemCount(cid,2386) >= 1 and player_money >= 1000000 then
doPlayerTakeItem(cid,2386,1)
doPlayerRemoveMoney(cid,1000000)
doPlayerAddItem(cid,item,1)
else
selfSay('Please bring with you an axe. The only way to get an axe, is to show your knowledge in the knowledge quest. Come back when you have done it and take a bunch of cash with you!')
end
end
if msgcontains(msg, 'demon oak') then
if getPlayerStorageValue(cid,21545) == 1 then
selfSay('Good job, you defeated the Demon Oak! Now search for the secret grave!')
setPlayerStorageValue(cid,21545,2)
else
selfSay('Go defeat the demon oak.')
end
end
if msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. getPlayerName(cid) .. '!')
focus = 0
end
end
end
function onThink()
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 2 then
selfSay('Good bye then.')
focus = 0
end
end
end