Pening
Pingwin :P
Hi
I've one question to you. HOw make this
- when I say "Hi" npc give item
I've one question to you. HOw make this
- when I say "Hi" npc give item
doTeleportThing(cid, parameters.travel)
local node5 = keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to travel the NAME for 5000 gold coins?'})
node5:addChildKeyword({'yes'}, travel, {travel = {x=230, y=561, z=5}})
node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'You should think it over once more.'})
[12/02/2009 20:25:56] Lua Script Error: [Npc interface]
[12/02/2009 20:25:56] data/npc/scripts/aa.lua:onCreatureSay
[12/02/2009 20:25:56] data/npc/scripts/aa.lua:14: attempt to index global 'parameters' (a nil value)
[12/02/2009 20:25:56] stack traceback:
[12/02/2009 20:25:56] data/npc/scripts/aa.lua:14: in function 'callback'
[12/02/2009 20:25:56] data/npc/lib/npcsystem/npchandler.lua:322: in function 'greet'
[12/02/2009 20:25:56] data/npc/lib/npcsystem/npchandler.lua:490: in function 'onGreet'
[12/02/2009 20:25:56] data/npc/lib/npcsystem/modules.lua:217: in function 'callback'
[12/02/2009 20:25:56] data/npc/lib/npcsystem/keywordhandler.lua:40: in function 'processMessage'
[12/02/2009 20:25:56] data/npc/lib/npcsystem/keywordhandler.lua:168: in function 'processNodeMessage'
[12/02/2009 20:25:56] data/npc/lib/npcsystem/keywordhandler.lua:122: in function 'processMessage'
[12/02/2009 20:25:56] data/npc/lib/npcsystem/npchandler.lua:371: in function 'onCreatureSay'
[12/02/2009 20:25:56] data/npc/scripts/aa.lua:7: in function <data/npc/scripts/aa.lua:7>
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function greetCallback(cid)
if getPlayerStorageValue(cid,3058) == 1 then
selfSay('Arrrrgh! A dirty paleskin! Kill them my guards!', cid)
pos = getCreaturePosition(getNpcCid())
local northEast = {x=pos.x+1,y=pos.y-1,z=pos.z}
local northWest = {x=pos.x-1,y=pos.y-1,z=pos.z}
local southEast = {x=pos.x+1,y=pos.y+1,z=pos.z}
local southWest = {x=pos.x-1,y=pos.y+1,z=pos.z}
local East = {x=pos.x+1,y=pos.y,z=pos.z}
local West = {x=pos.x-1,y=pos.y,z=pos.z}
local South = {x=pos.x,y=pos.y+1,z=pos.z}
local North = {x=pos.x,y=pos.y-1,z=pos.z}
doSummonCreature('Orc Warlord', northWest)
doSummonCreature('Orc Warlord', West)
doSummonCreature('Orc Leader', southWest)
doSummonCreature('Orc Leader', South)
doSummonCreature('Orc Leader', southEast)
doSummonCreature('Slime', East)
doSummonCreature('Slime', northEast)
doSummonCreature('Slime', North)
setPlayerStorageValue(cid,3058,1)
end
end
-- Set the greeting callback function
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:addModule(FocusModule:new())