Forkz
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- Jun 29, 2020
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Hi otlanders,
I wanted to make an NPC that would add time storage, which when the player "travels" would add a time of 1 hour and then he would be sent to the temple.
I wanted to make an NPC that would add time storage, which when the player "travels" would add a time of 1 hour and then he would be sent to the temple.
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- OTServ event handling functions end
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'acess'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can give you access for 1500000 gold coins, do you want it?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 130, cost = 1500000, destination = {x=18105, y=17548, z=7} })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'I wouldn\'t go there either.'})
npcHandler:addModule(FocusModule:new())