local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(msgcontains(msg, "goroma")) then
selfSay("Do you want to travel to goroma?", cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, "yes") and talkState[talkUser] == 1) then
if(getPlayerItemCount(cid, MOERGAROTH_HEART_ID_HERE) >= 1) then
doPlayerRemoveItem(cid, MORGA_HEART_ID_HERE, 1)
doTeleportThing(cid, {x = 859, y = 1804, z = 6})
else
selFsay("You can't pass.", cid)
end
talkState[talkUser] = 0
elseif(msgcontains(msg, "no") and isInArray({1}, talkState[talkUser])) then
talkState[talkUser] = 0
selfSay("Ok then.", cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())