if(msgcontains(msg, 'vial') or msgcontains(msg, 'flask') or msgcontains(msg, 'deposit')) then
npcHandler:say("I will pay you 5 gold for every empty vial. Ok?",cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, "yes") and talkState[talkUser] == 1) then
if doPlayerRemoveItem(cid,2006,100,0) == TRUE then
doPlayerAddItem(cid,2152,5)
npcHandler:say("Here you are ... 500 gold.",cid)
elseif doPlayerRemoveItem(cid,2006,99,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,95)
npcHandler:say("Here you are ... 495 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,98,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,90)
npcHandler:say("Here you are ... 490 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,97,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,85)
npcHandler:say("Here you are ... 485 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,96,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,80)
npcHandler:say("Here you are ... 480 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,95,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,75)
npcHandler:say("Here you are ... 475 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,94,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,70)
npcHandler:say("Here you are ... 470 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,93,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,65)
npcHandler:say("Here you are ... 465 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,92,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,60)
npcHandler:say("Here you are ... 460 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,91,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,55)
npcHandler:say("Here you are ... 455 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,90,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,50)
npcHandler:say("Here you are ... 450 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,89,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,45)
npcHandler:say("Here you are ... 445 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,88,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,40)
npcHandler:say("Here you are ... 440 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,87,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,35)
npcHandler:say("Here you are ... 435 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,86,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,30)
npcHandler:say("Here you are ... 430 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,85,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,25)
npcHandler:say("Here you are ... 425 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,84,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,20)
npcHandler:say("Here you are ... 420 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,83,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,15)
npcHandler:say("Here you are ... 415 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,82,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,10)
npcHandler:say("Here you are ... 410 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,81,0) == TRUE then
doPlayerAddItem(cid,2152,4)
doPlayerAddItem(cid,2148,5)
npcHandler:say("Here you are ... 405 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,80,0) == TRUE then
doPlayerAddItem(cid,2152,4)
npcHandler:say("Here you are ... 400 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,79,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,95)
npcHandler:say("Here you are ... 395 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,78,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,90)
npcHandler:say("Here you are ... 390 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,77,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,85)
npcHandler:say("Here you are ... 385 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,76,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,80)
npcHandler:say("Here you are ... 380 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,75,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,75)
npcHandler:say("Here you are ... 375 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,74,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,70)
npcHandler:say("Here you are ... 370 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,73,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,65)
npcHandler:say("Here you are ... 365 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,72,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,60)
npcHandler:say("Here you are ... 360 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,71,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,55)
npcHandler:say("Here you are ... 355 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,70,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,50)
npcHandler:say("Here you are ... 350 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,69,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,45)
npcHandler:say("Here you are ... 345 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,68,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,40)
npcHandler:say("Here you are ... 340 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,67,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,35)
npcHandler:say("Here you are ... 335 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,66,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,30)
npcHandler:say("Here you are ... 330 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,65,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,25)
npcHandler:say("Here you are ... 325 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,64,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,20)
npcHandler:say("Here you are ... 320 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,63,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,15)
npcHandler:say("Here you are ... 315 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,62,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,10)
npcHandler:say("Here you are ... 310 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,61,0) == TRUE then
doPlayerAddItem(cid,2152,3)
doPlayerAddItem(cid,2148,5)
npcHandler:say("Here you are ... 305 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,60,0) == TRUE then
doPlayerAddItem(cid,2152,3)
npcHandler:say("Here you are ... 300 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,59,0) == TRUE then
doPlayerAddItem(cid,2152,2)
doPlayerAddItem(cid,2148,95)
npcHandler:say("Here you are ... 295 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,58,0) == TRUE then
doPlayerAddItem(cid,2152,2)
doPlayerAddItem(cid,2148,90)
npcHandler:say("Here you are ... 290 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,57,0) == TRUE then
doPlayerAddItem(cid,2152,2)
doPlayerAddItem(cid,2148,85)
npcHandler:say("Here you are ... 285 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,56,0) == TRUE then
doPlayerAddItem(cid,2152,2)
doPlayerAddItem(cid,2148,80)
npcHandler:say("Here you are ... 280 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,55,0) == TRUE then
doPlayerAddItem(cid,2152,2)
doPlayerAddItem(cid,2148,75)
npcHandler:say("Here you are ... 275 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,54,0) == TRUE then
doPlayerAddItem(cid,2152,2)
doPlayerAddItem(cid,2148,70)
npcHandler:say("Here you are ... 270 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,52,0) == TRUE then
doPlayerAddItem(cid,2152,2)
doPlayerAddItem(cid,2148,60)
npcHandler:say("Here you are ... 260 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,51,0) == TRUE then
doPlayerAddItem(cid,2152,2)
doPlayerAddItem(cid,2148,55)
npcHandler:say("Here you are ... 255 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,50,0) == TRUE then
doPlayerAddItem(cid,2152,2)
doPlayerAddItem(cid,2148,50)
npcHandler:say("Here you are ... 250 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,49,0) == TRUE then
doPlayerAddItem(cid,2152,2)
doPlayerAddItem(cid,2148,45)
npcHandler:say("Here you are ... 245 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,48,0) == TRUE then
doPlayerAddItem(cid,2152,2)
doPlayerAddItem(cid,2148,40)
npcHandler:say("Here you are ... 240 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,47,0) == TRUE then
doPlayerAddItem(cid,2152,2)
doPlayerAddItem(cid,2148,35)
npcHandler:say("Here you are ... 235 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,46,0) == TRUE then
doPlayerAddItem(cid,2152,2)
doPlayerAddItem(cid,2148,30)
npcHandler:say("Here you are ... 230 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,45,0) == TRUE then
doPlayerAddItem(cid,2152,2)
doPlayerAddItem(cid,2148,25)
npcHandler:say("Here you are ... 225 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,44,0) == TRUE then
doPlayerAddItem(cid,2152,2)
doPlayerAddItem(cid,2148,20)
npcHandler:say("Here you are ... 220 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,43,0) == TRUE then
doPlayerAddItem(cid,2152,2)
doPlayerAddItem(cid,2148,15)
npcHandler:say("Here you are ... 215 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,42,0) == TRUE then
doPlayerAddItem(cid,2152,2)
doPlayerAddItem(cid,2148,10)
npcHandler:say("Here you are ... 210 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,41,0) == TRUE then
doPlayerAddItem(cid,2152,2)
doPlayerAddItem(cid,2148,5)
npcHandler:say("Here you are ... 205 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,40,0) == TRUE then
doPlayerAddItem(cid,2152,2)
npcHandler:say("Here you are ... 200 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,39,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,95)
npcHandler:say("Here you are ... 195 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,38,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,90)
npcHandler:say("Here you are ... 190 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,37,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,85)
npcHandler:say("Here you are ... 185 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,36,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,80)
npcHandler:say("Here you are ... 180 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,35,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,75)
npcHandler:say("Here you are ... 175 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,34,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,70)
npcHandler:say("Here you are ... 170 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,33,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,65)
npcHandler:say("Here you are ... 165 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,32,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,60)
npcHandler:say("Here you are ... 160 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,31,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,55)
npcHandler:say("Here you are ... 155 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,30,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,50)
npcHandler:say("Here you are ... 150 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,29,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,45)
npcHandler:say("Here you are ... 145 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,28,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,40)
npcHandler:say("Here you are ... 140 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,27,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,35)
npcHandler:say("Here you are ... 135 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,26,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,30)
npcHandler:say("Here you are ... 130 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,25,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,25)
npcHandler:say("Here you are ... 125 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,24,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,20)
npcHandler:say("Here you are ... 120 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,23,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,15)
npcHandler:say("Here you are ... 115 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,22,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,10)
npcHandler:say("Here you are ... 110 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,21,0) == TRUE then
doPlayerAddItem(cid,2152,1)
doPlayerAddItem(cid,2148,5)
npcHandler:say("Here you are ... 105 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,20,0) == TRUE then
doPlayerAddItem(cid,2152,1)
npcHandler:say("Here you are ... 100 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,19,0) == TRUE then
doPlayerAddItem(cid,2148,95)
npcHandler:say("Here you are ... 95 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,18,0) == TRUE then
doPlayerAddItem(cid,2148,90)
npcHandler:say("Here you are ... 90 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,17,0) == TRUE then
doPlayerAddItem(cid,2148,85)
npcHandler:say("Here you are ... 85 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,16,0) == TRUE then
doPlayerAddItem(cid,2148,80)
npcHandler:say("Here you are ... 80 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,15,0) == TRUE then
doPlayerAddItem(cid,2148,75)
npcHandler:say("Here you are ... 75 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,14,0) == TRUE then
doPlayerAddItem(cid,2148,70)
npcHandler:say("Here you are ... 70 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,13,0) == TRUE then
doPlayerAddItem(cid,2148,65)
npcHandler:say("Here you are ... 65 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,12,0) == TRUE then
doPlayerAddItem(cid,2148,60)
npcHandler:say("Here you are ... 60 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,11,0) == TRUE then
doPlayerAddItem(cid,2148,55)
npcHandler:say("Here you are ... 55 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,10,0) == TRUE then
doPlayerAddItem(cid,2148,50)
npcHandler:say("Here you are ... 50 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,9,0) == TRUE then
doPlayerAddItem(cid,2148,45)
npcHandler:say("Here you are ... 45 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,8,0) == TRUE then
doPlayerAddItem(cid,2148,40)
npcHandler:say("Here you are ... 40 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,7,0) == TRUE then
doPlayerAddItem(cid,2148,35)
npcHandler:say("Here you are ... 35 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,6,0) == TRUE then
doPlayerAddItem(cid,2148,30)
npcHandler:say("Here you are ... 30 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,5,0) == TRUE then
doPlayerAddItem(cid,2148,25)
npcHandler:say("Here you are ... 25 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,4,0) == TRUE then
doPlayerAddItem(cid,2148,20)
npcHandler:say("Here you are ... 20 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,3,0) == TRUE then
doPlayerAddItem(cid,2148,15)
npcHandler:say("Here you are ... 15 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,2,0) == TRUE then
doPlayerAddItem(cid,2148,10)
npcHandler:say("Here you are ... 10 gold.",cid)
talkState[talkUser] = 0
elseif doPlayerRemoveItem(cid,2006,1,0) == TRUE then
doPlayerAddItem(cid,2148,5)
npcHandler:say("Here you are ... 5 gold.",cid)
talkState[talkUser] = 0
else
npcHandler:say("You don't have any empty vials.", cid)
talkState[talkUser] = 0
end
end