TalkAction Offline player to player item trader (Auction System).

vDk

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Hello!

Today i want share my Offline player to player item trader ("Auction System").

Some General Informations:
  • Script should work perfect for versions 0.3.4pl2, 0.3.5pl1 and 0.3.6pl1!

Script Informations:

  • Player can give item to items database (display on page)
  • Other player can buy it using AuctionID
  • Player can remove our auctions using AuctionID
  • Remember to block all items with duration time.

Changelog:

  • v1.0 - First Relase
  • v1.1 - Fixed memory leaks, added levelRequiredToAdd
  • v1.1a - Fixed critical bug with check maxOffersPerPlayer
  • v1.1b - Fixed bug with negative numbers
  • v1.2 - New command "withdraw", fixes for 0.3.6pl1
  • v1.2a - Fixed clone items bug

Website Auction System section preview:


DB Queries:
Code:
ALTER TABLE `players` ADD `auction_balance` INT( 11 ) NOT NULL DEFAULT '0';
Code:
CREATE TABLE `auction_system` (
  `id` int(11) NOT NULL auto_increment,
  `player` int(11),
  `item_id` int(11),
  `item_name` varchar(255),
  `count` int(11),
  `cost` int(11),
  `date` int(11),
  PRIMARY KEY  (`id`)
) ENGINE=MyISAM  DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;
auctionsystem.php
PHP:
<?PHP
$auctions = $SQL->query('SELECT `auction_system`.`player`, `auction_system`.`id`, `auction_system`.`item_name`, `auction_system`.`item_id`, `auction_system`.`count`, `auction_system`.`cost`, `auction_system`.`date`, `players`.`name` FROM `auction_system`, `players` WHERE `players`.`id` = `auction_system`.`player` ORDER BY `auction_system`.`id` DESC')->fetchAll();
$players = 0;
       
	$main_content .= '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD CLASS=white><b>Instruction<b></TD></TR><TR BGCOLOR='.$config['site']['darkborder'].'><TD><center><h2>Commands</h2><b>!offer add, itemName, itemPrice, itemCount</b><br /><small>example: !offer add, plate armor, 500, 1</small><br /><br /><B>!offer buy, AuctionID</b><br /><small>example: !offer buy, 1943</small><br /><br /><b>!offer remove, AuctionID</b><br /><small>example: !offer remove, 1943</small><br /><br /><b>!offer withdraw</b><br /><small>Use this command to get money for sold items.</small></center></TR></TD></TABLE><br />';
	if(empty($auctions))
	{
		$main_content .= '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD CLASS=white><b>Auctions</b></td></TR><TR BGCOLOR='.$config['site']['darkborder'].'><TD>Currently is no one active Auction.</TD></TR></TABLE>';
		$main_content .= '<br /><p align="right"><small>System created by <a href="http://otland.net/members/vDk/">vDk</a>.</small></p>';
	}
	else
	{
	foreach($auctions as $auction) {
		$players++;
			if(is_int($players / 2))
				$bgcolor = $config['site']['lightborder'];
			else
				$bgcolor = $config['site']['darkborder'];
		$cost = round($auction['cost']/1000, 2);
		$content .= '<TR BGCOLOR='.$bgcolor.'><TD><center>'.$auction['id'].'</center></TD><TD><center><img src="http://otland.net/images/items/'.$auction['item_id'].'.gif"/></center></TD><TD><center>'.$auction['item_name'].'</center></TD><TD><center><a href="?subtopic=characters&name='.urlencode($auction['name']).'">'.$auction['name'].'</a></center></TD><TD><center>'.$auction['count'].'</center></TD><TD><center>'.$cost.'k<br /><small>'.$auction['cost'].'gp</small></center></TD><TD><center>!offer buy, '.$auction['id'].'</center></TR>';
	}
    
	$main_content .= '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD CLASS=white><b><center>ID</center></b></TD><TD class="white"><b><center>#</center></b></TD><TD class="white"><b><center>Item Name</center></b></TD><TD class="white"><b><center>Player</center></b></TD><TD class="white"><b><center>Count</center></b></TD><TD class="white"><b><center>Cost</center></b></td><TD class="white"><b><center>Buy</center></b></td></TR>'.$content.'</TABLE>';
	$main_content .= '<br /><p align="right"><small>System created by <a href="http://otland.net/members/vDk/">vDk</a>.</small></p>';
}
	?>
talkactions/talkactions.xml
Code:
<talkaction words="!offer" event="script" value="auctionsystem.lua"/>
talkactions/scripts/auctionsystem.lua
Lua:
  --[[
        Offline player to player item trader (Auction System) by vDk
                Script version: 1.2a [ -- FIXED CLONE ITEMS BUG -- ]
]]--
local config = {
        levelRequiredToAdd = 20,
        maxOffersPerPlayer = 5,
        SendOffersOnlyInPZ = true,
        blocked_items = {2165, 2152, 2148, 2160, 2166, 2167, 2168, 2169, 2202, 2203, 2204, 2205, 2206, 2207, 2208, 2209, 2210, 2211, 2212, 2213, 2214, 2215, 2343, 2433, 2640, 6132, 6300, 6301, 9932, 9933}
        }
function onSay(cid, words, param, channel)
        if(param == '') then
                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command requires param.")
                return true
        end
               
        local t = string.explode(param, ",")
        if(t[1] == "add") then
                if((not t[2]) or (not t[3]) or (not t[4])) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command requires param.")
                        return true
                end
                       
                if(not tonumber(t[3]) or (not tonumber(t[4]))) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don't set valid price or items count.")
                        return true
                end
               
                if(string.len(t[3]) > 7 or (string.len(t[4]) > 3)) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "This price or item count is too high.")
                        return true
                end
               
                local item = getItemIdByName(t[2], false)
                if(not item) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Item wich such name does not exists.")
                        return true
                end
               
                if(getPlayerLevel(cid) < config.levelRequiredToAdd) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don't have required (" .. config.levelRequiredToAdd .. ") level.")
                        return true
                end
                               
                if(isInArray(config.blocked_items, item)) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "This item is blocked.")
                        return true
                end
               
                if(getPlayerItemCount(cid, item) < (tonumber(t[4]))) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry, you don't have this item(s).")
                        return true
                end
               
                local check = db.getResult("SELECT `id` FROM `auction_system` WHERE `player` = " .. getPlayerGUID(cid) .. ";")
                if(check:getID() == -1) then
                elseif(check:getRows(true) >= config.maxOffersPerPlayer) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't add more offers (max. " .. config.maxOffersPerPlayer .. ")")
                        return true
                end
                               
                if(config.SendOffersOnlyInPZ) then    
                        if(not getTilePzInfo(getPlayerPosition(cid))) then
                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You must be in PZ area when you add offert to database.")
                                return true
                        end
                end
           
                if(tonumber(t[4]) < 1 or (tonumber(t[3]) < 1)) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to type a number higher than 0.")
                        return true
                end
                               
                local itemcount, costgp = math.floor(t[4]), math.floor(t[3])
                doPlayerRemoveItem(cid, item, itemcount)
                db.executeQuery("INSERT INTO `auction_system` (`player`, `item_name`, `item_id`, `count`, `cost`, `date`) VALUES (" .. getPlayerGUID(cid) .. ", \"" .. t[2] .. "\", " .. getItemIdByName(t[2]) .. ", " .. itemcount .. ", " .. costgp ..", " .. os.time() .. ")")
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You successfully add " .. itemcount .." " .. t[2] .." for " .. costgp .. " gps to offerts database.")
        end
       
        if(t[1] == "buy") then
                if(not tonumber(t[2])) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Wrong ID.")
                        return true
                end
               
                local buy = db.getResult("SELECT * FROM `auction_system` WHERE `id` = " .. (tonumber(t[2])) .. ";")
                if(buy:getID() ~= -1) then
                        if(getPlayerMoney(cid) < buy:getDataInt("cost")) then
                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don't have enoguh GP.")
                                buy:free()
                                return true
                        end
                                       
                        if(getPlayerName(cid) == getPlayerNameByGUID(buy:getDataInt("player"))) then
                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry, you can't buy your own items.")
                                buy:free()
                                return true
                        end
                       
                        if(getPlayerFreeCap(cid) < getItemWeightById(buy:getDataInt("item_id"), buy:getDataInt("count")))then
                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You try to buy a " .. buy:getDataString("item_name") .. ". It weight " .. getItemWeightById(buy:getDataInt("item_id"), buy:getDataInt("count")) .. " cap oz. and you have only " .. getPlayerFreeCap(cid) .. " oz. free capacity. Put some items to depot and try again.")
                                buy:free()
                                return true
                        end
                               
                        if(isItemStackable((buy:getDataString("item_id")))) then
                                doPlayerAddItem(cid, buy:getDataString("item_id"), buy:getDataInt("count"))
                        else
                                for i = 1, buy:getDataInt("count") do
                                        doPlayerAddItem(cid, buy:getDataString("item_id"), 1)
                                end
                        end
                       
                        doPlayerRemoveMoney(cid, buy:getDataInt("cost"))
                        db.executeQuery("DELETE FROM `auction_system` WHERE `id` = " .. t[2] .. ";")
                        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You bought " .. buy:getDataInt("count") .. " ".. buy:getDataString("item_name") .. " for " .. buy:getDataInt("cost") .. " gps!")
                        db.executeQuery("UPDATE `players` SET `auction_balance` = `auction_balance` + " .. buy:getDataInt("cost") .. " WHERE `id` = " .. buy:getDataInt("player") .. ";")
                        buy:free()
                else
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Wrong ID.")
                end
        end
       
        if(t[1] == "remove") then
                if((not tonumber(t[2]))) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Wrong ID.")
                        return true
                end
               
                                if(config.SendOffersOnlyInPZ) then    
                                        if(not getTilePzInfo(getPlayerPosition(cid))) then
                                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You must be in PZ area when you remove offerts from database.")
                                                return true
                                        end
                end
                               
                local delete = db.getResult("SELECT * FROM `auction_system` WHERE `id` = " .. (tonumber(t[2])) .. ";")        
                if(delete:getID() ~= -1) then
                        if(getPlayerGUID(cid) == delete:getDataInt("player")) then
                                db.executeQuery("DELETE FROM `auction_system` WHERE `id` = " .. t[2] .. ";")
                                if(isItemStackable(delete:getDataString("item_id"))) then
                                        doPlayerAddItem(cid, delete:getDataString("item_id"), delete:getDataInt("count"))
                                else
                                        for i = 1, delete:getDataInt("count") do
                                                doPlayerAddItem(cid, delete:getDataString("item_id"), 1)
                                        end
                                end
                               
                                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Your offert has been deleted from offerts database.")
                        else
                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "This is not your offert!")
                        end
                delete:free()
                else
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Wrong ID.")
                end
        end
               
        if(t[1] == "withdraw") then
                local balance = db.getResult("SELECT `auction_balance` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. ";")
                if(balance:getDataInt("auction_balance") < 1) then
                        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You don't have money on your auction balance.")
                        balance:free()
                        return true
                end
                       
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You got " .. balance:getDataInt("auction_balance") .. " gps from auction system!")
                doPlayerAddMoney(cid, balance:getDataInt("auction_balance"))
                db.executeQuery("UPDATE `players` SET `auction_balance` = '0' WHERE `id` = " .. getPlayerGUID(cid) .. ";")
                balance:free()
        end
        return true
end
 
Last edited:

Sannnna

New Member
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Jun 28, 2009
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Location
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If you want so Rook players cant Buy or Sell anything use this one!


PHP:
 --[[
        Offline player to player item trader (Auction System) by vDk
                Script version: 1.2a [ -- FIXED CLONE ITEMS BUG -- ]
]]--
local config = {
        levelRequiredToAdd = 1,
        maxOffersPerPlayer = 5,
        SendOffersOnlyInPZ = true,
        blocked_items = {2165, 2152, 2148, 2160, 2166, 2167, 2168, 2169, 2202, 2203, 2204, 2205, 2206, 2207, 2208, 2209, 2210, 2211, 2212, 2213, 2214, 2215, 2343, 2433, 2640, 6132, 6300, 6301, 9932, 9933}
        }
function onSay(cid, words, param, channel)
        if(param == '') then
                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command requires param.")
                return true
        end
 
        local t = string.explode(param, ",")
        if(t[1] == "add") then
                if((not t[2]) or (not t[3]) or (not t[4])) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command requires param.")
                        return true
                end          

                if(not tonumber(t[3]) or (not tonumber(t[4]))) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don't set valid price or items count.")
                        return true
                end
 
                if(string.len(t[3]) > 7 or (string.len(t[4]) > 3)) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "This price or item count is too high.")
                        return true
                end
 
                local item = getItemIdByName(t[2], false)
                if(not item) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Item wich such name does not exists.")
                        return true
                end
 
                if(getPlayerLevel(cid) < config.levelRequiredToAdd) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don't have required (" .. config.levelRequiredToAdd .. ") level.")
                        return true
                end
 
                if(getPlayerVocation(cid) == 0) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don't have the profession to do that action!")
                        return true
                end

                if(isInArray(config.blocked_items, item)) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "This item is blocked.")
                        return true
                end
 
                if(getPlayerItemCount(cid, item) < (tonumber(t[4]))) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry, you don't have this item(s).")
                        return true
                end
 
                local check = db.getResult("SELECT `id` FROM `auction_system` WHERE `player` = " .. getPlayerGUID(cid) .. ";")
                if(check:getID() == -1) then
                elseif(check:getRows(true) >= config.maxOffersPerPlayer) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't add more offers (max. " .. config.maxOffersPerPlayer .. ")")
                        return true
                end
 
                if(config.SendOffersOnlyInPZ) then    
                        if(not getTilePzInfo(getPlayerPosition(cid))) then
                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You must be in PZ area when you add offert to database.")
                                return true
                        end
                end
 
                if(tonumber(t[4]) < 1 or (tonumber(t[3]) < 1)) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to type a number higher than 0.")
                        return true
                end
 
                local itemcount, costgp = math.floor(t[4]), math.floor(t[3])
                doPlayerRemoveItem(cid, item, itemcount)
                db.executeQuery("INSERT INTO `auction_system` (`player`, `item_name`, `item_id`, `count`, `cost`, `date`) VALUES (" .. getPlayerGUID(cid) .. ", \"" .. t[2] .. "\", " .. getItemIdByName(t[2]) .. ", " .. itemcount .. ", " .. costgp ..", " .. os.time() .. ")")
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You successfully add " .. itemcount .." " .. t[2] .." for " .. costgp .. " gps to offerts database.")
        end
 
        if(t[1] == "buy") then
                if(not tonumber(t[2])) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Wrong ID.")
                        return true
                end
 
                local buy = db.getResult("SELECT * FROM `auction_system` WHERE `id` = " .. (tonumber(t[2])) .. ";")
                if(buy:getID() ~= -1) then
                        if(getPlayerMoney(cid) < buy:getDataInt("cost")) then
                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don't have enoguh GP.")
                                buy:free()
                                return true
                        end
 
                        if(getPlayerName(cid) == getPlayerNameByGUID(buy:getDataInt("player"))) then
                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry, you can't buy your own items.")
                                buy:free()
                                return true
                        end
 
                        if(getPlayerFreeCap(cid) < getItemWeightById(buy:getDataInt("item_id"), buy:getDataInt("count")))then
                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You try to buy a " .. buy:getDataString("item_name") .. ". It weight " .. getItemWeightById(buy:getDataInt("item_id"), buy:getDataInt("count")) .. " cap oz. and you have only " .. getPlayerFreeCap(cid) .. " oz. free capacity. Put some items to depot and try again.")
                                buy:free()
                                return true
                        end

                        if(getPlayerVocation(cid) == 0) then
                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don't have the profession to do that action!")
                                return true
                        end
 
                        if(isItemStackable((buy:getDataString("item_id")))) then
                                doPlayerAddItem(cid, buy:getDataString("item_id"), buy:getDataInt("count"))
                        else
                                for i = 1, buy:getDataInt("count") do
                                        doPlayerAddItem(cid, buy:getDataString("item_id"), 1)
                                end
                        end
 
                        doPlayerRemoveMoney(cid, buy:getDataInt("cost"))
                        db.executeQuery("DELETE FROM `auction_system` WHERE `id` = " .. t[2] .. ";")
                        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You bought " .. buy:getDataInt("count") .. " ".. buy:getDataString("item_name") .. " for " .. buy:getDataInt("cost") .. " gps!")
                        db.executeQuery("UPDATE `players` SET `auction_balance` = `auction_balance` + " .. buy:getDataInt("cost") .. " WHERE `id` = " .. buy:getDataInt("player") .. ";")
                        buy:free()
                else
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Wrong ID.")
                end
        end
 
        if(t[1] == "remove") then
                if((not tonumber(t[2]))) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Wrong ID.")
                        return true
                end
 
                                if(config.SendOffersOnlyInPZ) then    
                                        if(not getTilePzInfo(getPlayerPosition(cid))) then
                                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You must be in PZ area when you remove offerts from database.")
                                                return true
                                        end
                end
 
                local delete = db.getResult("SELECT * FROM `auction_system` WHERE `id` = " .. (tonumber(t[2])) .. ";")        
                if(delete:getID() ~= -1) then
                        if(getPlayerGUID(cid) == delete:getDataInt("player")) then
                                db.executeQuery("DELETE FROM `auction_system` WHERE `id` = " .. t[2] .. ";")
                                if(isItemStackable(delete:getDataString("item_id"))) then
                                        doPlayerAddItem(cid, delete:getDataString("item_id"), delete:getDataInt("count"))
                                else
                                        for i = 1, delete:getDataInt("count") do
                                                doPlayerAddItem(cid, delete:getDataString("item_id"), 1)
                                        end
                                end
 
                                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Your offert has been deleted from offerts database.")
                        else
                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "This is not your offert!")
                        end
                delete:free()
                else
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Wrong ID.")
                end
        end
 
        if(t[1] == "withdraw") then
                local balance = db.getResult("SELECT `auction_balance` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. ";")
                if(balance:getDataInt("auction_balance") < 1) then
                        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You don't have money on your auction balance.")
                        balance:free()
                        return true
                end
 
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You got " .. balance:getDataInt("auction_balance") .. " gps from auction system!")
                doPlayerAddMoney(cid, balance:getDataInt("auction_balance"))
                db.executeQuery("UPDATE `players` SET `auction_balance` = '0' WHERE `id` = " .. getPlayerGUID(cid) .. ";")
                balance:free()
        end
        return true
end
 

Flip Hosting

Official Hoster of Flip
Joined
Jun 9, 2009
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Location
Sweden
PHP:
<?PHP  
require("config.php"); 
$ots = POT::getInstance(); 
$ots->connect(POT:B_MYSQL, connection()); 
$SQL = $ots->getDBHandle(); 
$auctions = $SQL->query('SELECT `auction_system`.`player`, `auction_system`.`id`, `auction_system`.`item_name`, `auction_system`.`item_id`, `auction_system`.`count`, `auction_system`.`cost`, `auction_system`.`date`, `players`.`name` FROM `auction_system`, `players` WHERE `players`.`id` = `auction_system`.`player` ORDER BY `auction_system`.`id` DESC')->fetchAll();  
$players = 0;  
         
    $main_content = '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><TR><TD CLASS=white><b>Instruction<b></TD></TR><TR><TD><center><h2>Commands</h2><b>!offer add, itemName, itemPrice, itemCount</b><br /><small>example: !offer add, plate armor, 500, 1</small><br /><br /><B>!offer buy, AuctionID</b><br /><small>example: !offer buy, 1943</small><br /><br /><b>!offer remove, AuctionID</b><br /><small>example: !offer remove, 1943</small><br /><br /><b>!offer withdraw</b><br /><small>Use this command to get money for sold items.</small></center></TR></TD></TABLE><br />';  
    if(empty($auctions))  
    {  
        $main_content .= '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><TR><TD CLASS=white><b>Auctions</b></td></TR><TR><TD>Currently is no one active Auction.</TD></TR></TABLE>';  
        $main_content .= '<br /><p align="right"><small>System created by <a href="http://otland.net/members/vDk/">vDk</a>.</small></p>';  
    }  
    else  
    {  
    foreach($auctions as $auction) {  
        $players++;  
        $cost = round($auction['cost']/1000, 2);  
        $content .= '<TR BGCOLOR='.$bgcolor.'><TD><center>'.$auction['id'].'</center></TD><TD><center><img src="http://otland.net/images/items/'.$auction['item_id'].'.gif"/></center></TD><TD><center>'.$auction['item_name'].'</center></TD><TD><center><a href="'.WEBSITE.'/index.php/character/view/'.$auction['name'].'">'.$auction['name'].'</a></center></TD><TD><center>'.$auction['count'].'</center></TD><TD><center>'.$cost.'k<br /><small>'.$auction['cost'].'gp</small></center></TD><TD><center>!offer buy, '.$auction['id'].'</center></TR>';  
    }  
      
    $main_content .= '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><TR><TD CLASS=white><b><center>ID</center></b></TD><TD class="white"><b><center>#</center></b></TD><TD class="white"><b><center>Item Name</center></b></TD><TD class="white"><b><center>Player</center></b></TD><TD class="white"><b><center>Count</center></b></TD><TD class="white"><b><center>Cost</center></b></td><TD class="white"><b><center>Buy</center></b></td></TR>'.$content.'</TABLE>';  
    $main_content .= '<br /><p align="right"><small>System created by <a href="http://otland.net/members/vDk/">vDk</a>.</small></p>';  
}  

echo $main_content; 
    ?>
FOR MODERN AAC!
 
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tamburyniarz

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Hi,
I've the question. First, I'm sorry for my english :). Second, I 'installed' this function and it works with no problem, but I have "enchant system" on my serwer, and I have reconcile (i don't know whether this is a good word) both. In my db in "player_items" is "attribute" field type 'blob' - this field is a enchant mark. I want add this in auction system, because now, if I'm add to auction item , for example 'Magic sword +2" then in the auction is "Magic sword" without attribute, and if i buy it i get "Magic sword" (without attribute of course). Can you help me? This my first post, becouse i always found solution. Now, i cant, so... plz help masters. ;)
 

Gomgom

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Are you sure that clone items bug fixed? lol
 

pwner123

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Can someone convert the webscript to modernaac please? The one about two posts above doesnt work.
 

Adm Eddie

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Noob Question:
This works for Modern AAC ?

I ask it beacuse isnt specified in the post if works for it or not.

P.S. 11/11/2011 :D
 

andu

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Bought items and cash from winning should be send to your depot instead of to your backpack, it will avoid bp space and cap avaiblity bugs

And make a script in the game, where you click on box or book will appear a window with all avaible auctions

1. It will be easier to learn commands in game by players
2. Will be much more realistics
3. And we will make db a bit smaller ;p
4. And finally dont need to open webbrowser to check auctions

4:0
 
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Forsakenfate

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Added everything but when i want to place an item the item dissapears, message says:
06:11 You successfully add 1 rapier for 500 gps to offerts database.
But when i look on the site nothing appears in the list.

Edit:
I now see the items on the list but it doesn't show picture and says id = 0 for every auction,
so if a player says "!offer buy, 0" all the items dissapear from the list.
 
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Forsakenfate

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Added everything but when i want to place an item the item dissapears, message says:
06:11 You successfully add 1 rapier for 500 gps to offerts database.
But when i look on the site nothing appears in the list.

Edit:
I now see the items on the list but it doesn't show picture and says id = 0 for every auction,
so if a player says "!offer buy, 0" all the items dissapear from the list.
Can anyone help?
I think it has to do with my database, the last part of my auction_house 'id' table but i dont know what to put there im new to php/database stuff.
I tried to fill in auto_increment like the thread says but it gives me an error.
Rep for help.
 

feslir

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When a player adds an item and someone buys it it takes money but the one who sold the item doesent get the money at all wooot?
 

Scarlet Ayleid

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bump for old system
cleaned all posts older then 1 year

@Tonks
Your topic is a complete copy of this one, so unless you have something to add to the original topic, bump the original one
 

G4BB3R

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I know it is a old thread, but I know a sad bug.

If 2 persons try to buy an item with tradeid for example 11, the first will buy id11 and other will buy the id 12 instead of appearing the not possible message.

The solution is intead of deleting, set active = 0, and when server restart delete all rows with active = 0
XD
 
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