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TFS 1.X+ onDropLoot error - TFS 1.4 Nekiro downport

Crest

New Member
Joined
Mar 25, 2008
Messages
18
Reaction score
2
Location
Poland
Hello,

I have problem with loot from monster.

Console error:

Code:
Lua Script Error: [Event Interface]
data/events/scripts/monster.lua:[email protected]
...ta\scripts\eventcallbacks\monster\default_onDropLoot.lua:13: attempt to call method 'createLootItem' (a nil value)
stack traceback:
        [C]: in function 'createLootItem'
        ...ta\scripts\eventcallbacks\monster\default_onDropLoot.lua:13: in function <...ta\scripts\eventcallbacks\monster\default_onDropLoot.lua:3>
        ...1.4-Downgrades-8.60\data\scripts/lib\event_callbacks.lua:127: in function 'EventCallback'
        data/events/scripts/monster.lua:3: in function <data/events/scripts/monster.lua:1>


events/scripts/monster.lua

Lua:
function Monster:onDropLoot(corpse)
    if hasEventCallback(EVENT_CALLBACK_ONDROPLOOT) then
        EventCallback(EVENT_CALLBACK_ONDROPLOOT, self, corpse)
    end
end

function Monster:onSpawn(position, startup, artificial)
    if hasEventCallback(EVENT_CALLBACK_ONSPAWN) then
        return EventCallback(EVENT_CALLBACK_ONSPAWN, self, position, startup, artificial)
    else
        return true
    end
end

scripts\eventcallbacks\monster\deflaut_onDropLoot.lua

Lua:
local ec = EventCallback

ec.onDropLoot = function(self, corpse)
    if configManager.getNumber(configKeys.RATE_LOOT) == 0 then
        return
    end

    local player = Player(corpse:getCorpseOwner())
    local mType = self:getType()
    if not player or player:getStamina() > 840 then
        local monsterLoot = mType:getLoot()
        for i = 1, #monsterLoot do
            local item = corpse:createLootItem(monsterLoot[i])
            if not item then
                print('[Warning] DropLoot:', 'Could not add loot item to corpse.')
            end
        end

        for i = corpse:getSize() - 1, 0, -1 do
            local containerItem = corpse:getItem(i)
            --local count = containerItem:getCount()
            print(containerItem:getId())
        end
        
        if player then
            local text = ("Loot of %s: %s"):format(mType:getNameDescription(), corpse:getContentDescription())
            local party = player:getParty()
            if party then
                party:broadcastPartyLoot(text)
            else
                player:sendTextMessage(MESSAGE_INFO_DESCR, text)
            end
        end
    else
        local text = ("Loot of %s: nothing (due to low stamina)"):format(mType:getNameDescription())
        local party = player:getParty()
        if party then
            party:broadcastPartyLoot(text)
        else
            player:sendTextMessage(MESSAGE_INFO_DESCR, text)
        end
    end
end

ec:register()


Where is the problem?
 

dewral

Banned User
Joined
Dec 4, 2019
Messages
303
Solutions
10
Reaction score
211
You can check this one for me it's working :p

Lua:
local ec = EventCallback

ec.onDropLoot = function(self, corpse)
    if configManager.getNumber(configKeys.RATE_LOOT) == 0 then
        return
    end

    local player = Player(corpse:getCorpseOwner())
    local mType = self:getType()
    if not player or player:getStamina() > 840 then
        local monsterLoot = mType:getLoot()
        for i = 1, #monsterLoot do
            local item = corpse:createLootItem(monsterLoot[i], self:getName())
            if not item then
                print('[Warning] DropLoot:', 'Could not add loot item to corpse.')
            end
        end

        if player then
            local text = ("Loot of %s: %s"):format(mType:getNameDescription(), corpse:getContentDescription())
            local party = player:getParty()
            if party then
                party:broadcastPartyLoot(text)
            else
                player:sendTextMessage(MESSAGE_INFO_DESCR, text)
            end
        end
    else
        local text = ("Loot of %s: nothing (due to low stamina)"):format(mType:getNameDescription())
        local party = player:getParty()
        if party then
            party:broadcastPartyLoot(text)
        else
            player:sendTextMessage(MESSAGE_INFO_DESCR, text)
        end
    end
end

ec:register()
 
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