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Basically just using a bare-bones script to make sure it was working.. and it isn't. xD
It's such a generic error google was basically no help.
Only thing I could think to try was to download and install a fresh tfs 1.3, but still getting the same error.
Error (occurs during server start or /reload)
code
Not sure what to do.
Anyone got some idea's?
It seems that it was my fault.
You need to add the itemid parameters to it. xD
And oddly, I think the multi-equip issue still persists in TFS 1.3?
Easy to get around after checking source and seeing 'isCheck' is the 4th parameter.
So to fix the above issue, just wrap everything inside isCheck
It's such a generic error google was basically no help.
Only thing I could think to try was to download and install a fresh tfs 1.3, but still getting the same error.
Code:
The Forgotten Server - Version 1.3
Compiled with Microsoft Visual C++ version 14.2
Compiled on Aug 23 2020 08:20:14 for platform x64
Linked with LuaJIT 2.0.5 for Lua support
A server developed by Mark Samman
Visit our forum for updates, support, and resources: https://otland.net/.
Error (occurs during server start or /reload)
Code:
Lua Script Error: [Scripts Interface]
C:\Xikini_OTS\forgottenserver\data\scripts\movements\vocational_item_bonus.lua
C++ exception
> vocational_item_bonus.lua [error]
^
Lua:
local moveEvent = MoveEvent()
moveEvent:type("equip")
function moveEvent.onEquip(player, item, slot)
print(player, item, slot)
if player:getName() == "Xikini" then
return true
end
return false
end
moveEvent:register()
Not sure what to do.
Anyone got some idea's?
Post automatically merged:
It seems that it was my fault.
You need to add the itemid parameters to it. xD
Lua:
local moveEvent = MoveEvent()
moveEvent:type("equip")
function moveEvent.onEquip(player, item, slot)
print(player, item, slot)
if player:getName() == "Xikini" then
return true
end
return false
end
moveEvent:id(2651)
moveEvent:register()
And oddly, I think the multi-equip issue still persists in TFS 1.3?
Easy to get around after checking source and seeing 'isCheck' is the 4th parameter.
Lua:
userdata: 0x04db5200 userdata: 0x04d5aaf0 4 true
userdata: 0x0490ee90 userdata: 0x04c5d5d0 4 true
userdata: 0x049201c0 userdata: 0x049635f8 4 false
So to fix the above issue, just wrap everything inside isCheck
Lua:
local moveEvent = MoveEvent()
moveEvent:type("equip")
function moveEvent.onEquip(player, item, slot, isCheck)
if not isCheck then
print(player, item, slot, isCheck)
if player:getName() == "Xikini" then
return true
end
return false
end
return true
end
moveEvent:id(2651)
moveEvent:register()
Last edited: