I wanted one rune that player he uses and he would be in form of a Orc, running more and I would be as invisible for the Orcs per one 30 seconds.
Movement_Ex1:
Movement_Ex2:
Movement_Ex1:
PHP:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_OUTFIT)
setConditionParam(condition, CONDITION_PARAM_TICKS, 700000)
addOutfitCondition(condition, 0, 4, 0, 0, 0, 0)
setCombatCondition(combat, condition)
function onStepIn(cid, item, pos)
playerPos = getPlayerPosition(cid)
var = numberToVariant(cid)
doCombat(cid, combat, var)
chao = {x = playerPos.x , y = playerPos.y +2, z = playerPos.z }
doTeleportThing(cid, chao)
return 1
end
Movement_Ex2:
PHP:
--- Creditos 100% By mock >> não os remova<<
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 900000)
setConditionFormula(condition, 8.7, -156, 9.7, -156)
setCombatCondition(combat, condition)
function onStepIn(cid, item, pos)
playerPos = getPlayerPosition(cid)
var = numberToVariant(cid)
doCombat(cid, combat, var)
return 1
end