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Linux OT is lagging and this a benchmark but can’t understand

mRefaat

Marketing and Coding
Joined
Jan 18, 2014
Messages
854
Solutions
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Location
Egypt
Hello

My ot is lagging and this a benchmark using pref to check what is happening

4FC28B59-10A8-40E4-8710-DA9A58F33325.png
but idk how to understand it, any help?
Using otx2
 
No
Post automatically merged:

The problem is here
After disabling it, everything became smooth
I have this screen too when it was laggy
WhatsApp Image 2021-05-31 at 8.14.23 PM.jpeg
XML:
<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Perfect Auto Loot" version="2.0" author="Vodkart" contact="none.com" enabled="no">
<config name="Loot_func"><![CDATA[

info = {
    directory = "data/logs/autoloot",
    Warn_Bp_Slots = 5,
    Talkaction_delay = 5,
    BlockMonsters = {},
    BlockItemsList = {},
    Money_ids = {2148, 2152, 2160},
    Max_Slots = {free = 3, premium = 5},
    Storages = {988801, 988802, 988803, 988804, 988805, 988806, 988807}
}

Color_Loot = {
           [0] = {MESSAGE_STATUS_CONSOLE_ORANGE, "orange"},
           [1] = {MESSAGE_STATUS_CONSOLE_BLUE, "blue"},
           [2] = {MESSAGE_INFO_DESCR, "green"},
           [3] = {MESSAGE_STATUS_CONSOLE_RED, "red"},
           [4] = {MESSAGE_STATUS_DEFAULT, "white"}
}
function getPlayerColorLootMessage(cid)
    return getPlayerStorageValue(cid, info.Storages[5]) <= 0 and 0 or getPlayerStorageValue(cid, info.Storages[5])
end
function isInTable(cid, item)
    for _,i in pairs(getItensFromAutoloot(cid)) do
        if tonumber(i) == tonumber(item) then
            return true
        end
    end
    return false
end
function doremoveItemFromAutoloot(cid, itemid)
    local file, fileContent = io.open(info.directory.."/"..getCreatureName(cid)..".txt", 'r'),{}
    for line in file:lines() do
     if line ~= "" and tonumber(line) ~= tonumber(itemid) then
             fileContent[#fileContent + 1] = line
        end
    end
    io.close(file)
    file = io.open(info.directory.."/"..getCreatureName(cid)..".txt", 'w')
    for index, value in ipairs(fileContent) do
    file:write(value..'\n')
    end
    io.close(file)
end
function doAddItemFromAutoloot(cid, itemid)
         if not existsAutoloot(cid) then
            doCreateLootUserName(cid, itemid) return true
         end
         local file = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "a+")                           
         file:write('\n'..itemid)
         file:close()
end
function existsAutoloot(cid)
  local f = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "rb")
  if f then f:close() end
  return f ~= nil
end
function doCreateLootUserName(cid, itemid)
    newFile = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "w+" )
    newFile:write(itemid)
    newFile:close()
end
function getItensFromAutoloot(cid)
  if not existsAutoloot(cid) then return {} end
  lines = {}
  for line in io.lines(info.directory.."/"..getCreatureName(cid)..".txt") do
      if line ~= "" then
              lines[#lines + 1] = tonumber(line)
      end
  end
  return lines
end
function doCleanAutoloot(cid)
return os.remove(info.directory.."/"..getCreatureName(cid)..".txt")
end
function ShowItemsTabble(cid)
    local auto_list = getItensFromAutoloot(cid)   
    local n,str = 0,"[+] Auto Loot Commands [+]\n\n!autoloot item name --> to add or remove item from list.\n!autoloot money --> to collect gold automatically.\n!autoloot clear --> to clear the list.\n!autoloot run --> to enable or disable the auto loot system.\n!autoloot message --> to enable or disable message from collecting items.\n!autoloot color --> to change color message from collecting items.\n!autoloot warn --> to enable or disable message warning of "..info.Warn_Bp_Slots.." or less slots in the backpack.\n!autoloot deposit --> to enable or disable automatic money deposit at the bank.\n\n[+] Auto Loot Info [+]\n\nSystem: "..(getPlayerStorageValue(cid, info.Storages[1]) <= 0 and "activated" or "disabled")..".\nGold collecting: "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "activated" or "disabled")..".\nMessage: "..(getPlayerStorageValue(cid, info.Storages[6]) <= 0 and "activated" or "disabled")..".\nColor message: "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".\nWarn backpack: "..(getPlayerStorageValue(cid, info.Storages[3]) <= 0 and "activated" or "disabled")..".\nAutomatic gold deposit: "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "activated" or "disabled")..".\nTotal bank balance: ["..getPlayerBalance(cid).."]\nMaximum slots: ["..#auto_list.."/"..(isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free).."]\n\n[+] Auto Loot Slots [+]\n\n"
    if #auto_list > 0 then
        for i = 1, #auto_list do
            n = n + 1
            str = str.."Slot "..n.." - "..getItemNameById(auto_list[i]).."\n"
        end
    end
    return doPlayerPopupFYI(cid, str)
end
function getContainerItems(container, array, haveCap)
    array = array or {}
    haveCap = haveCap or false
    if not isContainer(container.uid) or getContainerSize(container.uid) == 0 then
        array[#array +1] = container
    else
        local size = getContainerSize(container.uid)
        haveCap = (getContainerCap(container.uid) -size) > 0
        for slot = 0, (size -1) do
            local item = getContainerItem(container.uid, slot)
            if item.itemid > 1 then
                getContainerItems(item, array, haveCap)
            end
        end
    end
    return #array >= 1 and array, haveCap
end
function getContainerItemsById(container, itemid)
    local founds = {}
    local items = not container.uid and container or getContainerItems(container)
    for index, item in pairs(items) do
        if item.itemid == itemid then
            founds[#founds +1] = item
        end
    end
    return #founds >= 1 and founds
end
function AutomaticDeposit(cid, item, n)
    if isInArray(info.Money_ids, item) and getPlayerStorageValue(cid, info.Storages[4]) > 0 then
        local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n)
        doPlayerDepositMoney(cid, deposit)
    end
    return true
end
function getAllContainerFree(cid) -- by vodka
    local containers,soma = {},0
    for i = CONST_SLOT_FIRST, CONST_SLOT_LAST do
        local sitem = getPlayerSlotItem(cid, i)
        if sitem.uid > 0 then
            if isContainer(sitem.uid) then
                table.insert(containers, sitem.uid)
        soma = soma + getContainerSlotsFree(sitem.uid)
            end
        end
    end
    while #containers > 0 do
        for k = (getContainerSize(containers[1]) - 1), 0, -1 do
            local tmp = getContainerItem(containers[1], k)
            if isContainer(tmp.uid) then
                table.insert(containers, tmp.uid)
                soma = soma + getContainerSlotsFree(tmp.uid)
            end
        end
        table.remove(containers, 1)
    end
    return soma
end
function getContainerSlotsFree(container) -- by vodka
         return getContainerCap(container)-getContainerSize(container)
end
function doPlayerAddItemStackable(cid, itemid, count)
    local container = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
    if container.itemid > 1 then
        local items = getContainerItemsById(container, itemid)
        if not items then
            return doPlayerAddItem(cid, itemid, count)
        else
            local piles = #items
            for index, item in pairs(items) do
                if item.type < 100 then
                    local sum = item.type + count
                    local result = doTransformItem(item.uid, itemid, sum)
                    if sum <= 100 then
                        return result
                    else
                        return doPlayerAddItem(cid, itemid, sum - 100)
                    end
                else
                    piles = piles - 1
                    if piles == 0 then
                        return doPlayerAddItem(cid, itemid, count)
                    end
                end
            end
        end
    end
    return false
end
function corpseRetireItems(cid, pos)
    local check, slots = false, 0
    for i = 0, 255 do
        pos.stackpos = i
        if getThingFromPos(pos).uid > 0 and isContainer(getThingFromPos(pos).uid) then
            corpse = getThingFromPos(pos)
            check = true
            break
        end
    end
    if check == true then
        local str, id_list = "", getItensFromAutoloot(cid)
        for _, item in pairs(getContainerItems(corpse)) do
            local id = item.itemid
            if #id_list > 0 and isInArray(id_list, id) or getPlayerStorageValue(cid, info.Storages[2]) > 0 and isInArray(info.Money_ids, id) then
                local amount = isItemStackable(id) and item.type or 1
                local total_cap = getItemWeightById(id, amount)
                slots = getAllContainerFree(cid)
                if slots > 0 and getPlayerFreeCap(cid) >= total_cap then
                    str = str.." " .. getItemInfoLoot(id, amount)
                    if isItemStackable(id) then
                        doPlayerAddItemStackable(cid, id, amount)
                        AutomaticDeposit(cid, id, amount)
                    else
                        doPlayerAddItem(cid, id)
                    end
                    doRemoveItem(item.uid)   
                end
            end
        end
        if str ~= "" and getPlayerStorageValue(cid, info.Storages[6]) <= 0 then
            doPlayerSendTextMessage(cid, Color_Loot[getPlayerColorLootMessage(cid)][1],"[Auto Loot]: collected"..string.sub(str, 1, -2)..".")
        end
        if getPlayerStorageValue(cid, info.Storages[3]) <= 0 and slots > 0 and slots <= info.Warn_Bp_Slots then
            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[Auto Loot]: you only have "..slots.." slots free in your backpack.")
        end
    end
end
function ExistItemByName(name) -- by vodka
    local items = io.open("data/items/items.xml", "r"):read("*all")
    local get = items:lower():match('name="' .. name:lower() ..'"')
    if get == nil or get == "" then
        return false
    end
return true
end
function getItemInfoLoot(id, amount)
    local info = getItemInfo(id)
    return isItemStackable(id) and amount.." "..(amount > 1 and info.plural or info.name).."," or info.article.." " .. info.name ..","
end
]]></config>
<event type="login" name="LootLogin" event="script"><![CDATA[
domodlib('Loot_func')
function onLogin(cid)
    registerCreatureEvent(cid, "LootEventKIll")
    if isPremium(cid) and getPlayerStorageValue(cid, 853608) <= 0 then
        setPlayerStorageValue(cid, 853608, 1)
    elseif getPlayerStorageValue(cid, 853608) > 0 and not isPremium(cid) then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[Auto Loot]: your premium is over, start a new list.")
        setPlayerStorageValue(cid, 853608, -1)
        doCleanAutoloot(cid)
    end
    return true
end]]></event>
<event type="kill" name="LootEventKIll" event="script"><![CDATA[
domodlib('Loot_func')
function onKill(cid, target, lastHit)
    if isPlayer(cid) and getPlayerStorageValue(cid, info.Storages[1]) <= 0 and isMonster(target) and not isInArray(info.BlockMonsters, getCreatureName(target):lower()) then
        addEvent(corpseRetireItems, 0, cid ,getThingPos(target))
    end
    return true
end]]></event>
<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[
domodlib('Loot_func')
local param, slots = param:lower(), isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free
if not param or param == "" then
    ShowItemsTabble(cid) return true
elseif tonumber(param) then
    doPlayerSendCancel(cid, "[Auto Loot]: !autoloot item name [+] !autoloot clean [+] !autoloot money [+] !autoloot on/off") return true
elseif isInArray({"clean", "clear"}, param) then
    if existsAutoloot(cid) then doCleanAutoloot(cid) end
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Auto Loot]: your list has been cleaned.") return true
elseif isInArray({"start","stop","on","off", "run"}, param) then
    setPlayerStorageValue(cid, info.Storages[1], getPlayerStorageValue(cid, info.Storages[1]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Auto Loot]: system "..(getPlayerStorageValue(cid, info.Storages[1]) > 0 and "disabled" or "activated")..".") return true
elseif isInArray({"warn"}, param) then
    setPlayerStorageValue(cid, info.Storages[3], getPlayerStorageValue(cid, info.Storages[3]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Auto Loot]: backpack warn "..(getPlayerStorageValue(cid, info.Storages[3]) > 0 and "disabled" or "activated")..".") return true
elseif isInArray({"message", "msg"}, param) then
    setPlayerStorageValue(cid, info.Storages[6], getPlayerStorageValue(cid, info.Storages[6]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Auto Loot]: message "..(getPlayerStorageValue(cid, info.Storages[6]) > 0 and "disabled" or "activated")..".") return true
elseif isInArray({"color"}, param) then
    setPlayerStorageValue(cid, info.Storages[5], getPlayerColorLootMessage(cid) == #Color_Loot and 0 or getPlayerColorLootMessage(cid)+1)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Auto Loot]: message color changed to "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".") return true
elseif isInArray({"money","gold","gps"}, param) then
    setPlayerStorageValue(cid, info.Storages[2], getPlayerStorageValue(cid, info.Storages[2]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Auto Loot]: gold colleting "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "activated" or "disabled")..".") return true
elseif isInArray({"bank","deposit","autodeposit"}, param) then
    setPlayerStorageValue(cid, info.Storages[4], getPlayerStorageValue(cid, info.Storages[4]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Auto Loot]: automatic deposit to bank "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "activated" or "disabled")..".") return true
end
local item = ExistItemByName(tostring(param))
if not item then
    doPlayerSendCancel(cid, "[Auto Loot]: this item does not exist.") return true
end
local item = getItemIdByName(tostring(param))
local var = isInTable(cid, item)
if isInArray(info.Money_ids, item) then
    doPlayerSendCancel(cid, "[Auto Loot]: enter !autoloot money to add money in your list.") return true
elseif isInArray(info.BlockItemsList, item) then
    doPlayerSendCancel(cid, "[Auto Loot]: You can not add this item in the list.") return true
elseif not var and #getItensFromAutoloot(cid) >= slots then
    doPlayerSendCancel(cid, "[Auto Loot]: you have only "..slots.." max slots to add items to auto loot.") return true
elseif getPlayerStorageValue(cid, info.Storages[7]) - os.time() > 0 then
        doPlayerSendCancel(cid, "[Auto Loot]: wait a second to use this command again") return true
end
if not var then
    doAddItemFromAutoloot(cid, item)
else
    doremoveItemFromAutoloot(cid, item)
end
setPlayerStorageValue(cid, info.Storages[7], os.time()+info.Talkaction_delay)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, not var and "[Auto Loot]: you added the item "..param.." in the list." or "[Auto Loot]: you removed the item "..param.." from the list, please wait 5 seconds to save the directory.")
return true]]></talkaction>
</mod>
 
Last edited:
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