for i=0,6 do
SkillButton
id: skillId6
SkillNameLabel
!text: tr('Fishing')
SkillValueLabel
SkillPercentPanel
enum Skill {
Fist = 0,
Club,
Sword,
Axe,
Distance,
Shielding,
Fishing,
//NewSkill,
LastSkill
};
Are you trying to be sarcastic?
found it nvm
Just add a column in player for each skill and then add few custom functions which sets and gets the data, although you could use predefined functions.Got it working....Now if someone could help me with connecting the skill to my database like the others?
Share the solution, so others with similar issues may benefit too.solved