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OTClient OTClient protected

alutor

New Member
Joined
Feb 6, 2011
Messages
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Hello guys, im trying to protect my otclient already encrypted etc. But trying to figure out way to instal otcv8bot I want to prevent that and im stuck.


LUA:
ERROR: protected lua call failed: /modules/game_inventory/inventory.lua:359: attempt to index field 'game_itemdata' (a nil value)
stack traceback:
    [C]: in function '__index'
    /modules/game_inventory/inventory.lua:359: in function 'onInventoryChange'
    /modules/game_inventory/inventory.lua:195: in function </modules/game_inventory/inventory.lua:191>
ERROR: protected lua call failed: /modules/game_inventory/inventory.lua:359: attempt to index field 'game_itemdata' (a nil value)
stack traceback:
    [C]: in function '__index'
    /modules/game_inventory/inventory.lua:359: in function </modules/game_inventory/inventory.lua:266>
ERROR: protected lua call failed: /modules/game_inventory/inventory.lua:359: attempt to index field 'game_itemdata' (a nil value)
stack traceback:
    [C]: in function '__index'
    /modules/game_inventory/inventory.lua:359: in function </modules/game_inventory/inventory.lua:266>
ERROR: protected lua call failed: /modules/game_inventory/inventory.lua:359: attempt to index field 'game_itemdata' (a nil value)
stack traceback:
    [C]: in function '__index'
    /modules/game_inventory/inventory.lua:359: in function </modules/game_inventory/inventory.lua:266>
ERROR: protected lua call failed: /modules/game_inventory/inventory.lua:359: attempt to index field 'game_itemdata' (a nil value)
stack traceback:
    [C]: in function '__index'
    /modules/game_inventory/inventory.lua:359: in function </modules/game_inventory/inventory.lua:266>
ERROR: unable to open file for writing '': not found
WARNING: attempt to destroy widget 'widget1213' two times
ERROR: protected lua call failed: /modules/gamelib/protocolgame.lua:81: Opcode is not registered.
stack traceback:
    [C]: at 0x0110ccf0
    [C]: in function 'error'
    /modules/gamelib/protocolgame.lua:81: in function 'unregisterExtendedOpcode'
    /modules/game_areas/areas.lua:501: in function </modules/game_areas/areas.lua:493>


I already have similar mods, anti-bot, so that if someone tries to log in from a modified client they get kicked and eventually banned. But I'm still trying to defend myself against "unpacking data.zip" and uploading a bot inside.
 
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