Hello guys, im trying to protect my otclient already encrypted etc. But trying to figure out way to instal otcv8bot I want to prevent that and im stuck.
I already have similar mods, anti-bot, so that if someone tries to log in from a modified client they get kicked and eventually banned. But I'm still trying to defend myself against "unpacking data.zip" and uploading a bot inside.
LUA:
ERROR: protected lua call failed: /modules/game_inventory/inventory.lua:359: attempt to index field 'game_itemdata' (a nil value)
stack traceback:
[C]: in function '__index'
/modules/game_inventory/inventory.lua:359: in function 'onInventoryChange'
/modules/game_inventory/inventory.lua:195: in function </modules/game_inventory/inventory.lua:191>
ERROR: protected lua call failed: /modules/game_inventory/inventory.lua:359: attempt to index field 'game_itemdata' (a nil value)
stack traceback:
[C]: in function '__index'
/modules/game_inventory/inventory.lua:359: in function </modules/game_inventory/inventory.lua:266>
ERROR: protected lua call failed: /modules/game_inventory/inventory.lua:359: attempt to index field 'game_itemdata' (a nil value)
stack traceback:
[C]: in function '__index'
/modules/game_inventory/inventory.lua:359: in function </modules/game_inventory/inventory.lua:266>
ERROR: protected lua call failed: /modules/game_inventory/inventory.lua:359: attempt to index field 'game_itemdata' (a nil value)
stack traceback:
[C]: in function '__index'
/modules/game_inventory/inventory.lua:359: in function </modules/game_inventory/inventory.lua:266>
ERROR: protected lua call failed: /modules/game_inventory/inventory.lua:359: attempt to index field 'game_itemdata' (a nil value)
stack traceback:
[C]: in function '__index'
/modules/game_inventory/inventory.lua:359: in function </modules/game_inventory/inventory.lua:266>
ERROR: unable to open file for writing '': not found
WARNING: attempt to destroy widget 'widget1213' two times
ERROR: protected lua call failed: /modules/gamelib/protocolgame.lua:81: Opcode is not registered.
stack traceback:
[C]: at 0x0110ccf0
[C]: in function 'error'
/modules/gamelib/protocolgame.lua:81: in function 'unregisterExtendedOpcode'
/modules/game_areas/areas.lua:501: in function </modules/game_areas/areas.lua:493>
I already have similar mods, anti-bot, so that if someone tries to log in from a modified client they get kicked and eventually banned. But I'm still trying to defend myself against "unpacking data.zip" and uploading a bot inside.