Hello person!
I would like to know if there is any way to expand the screen using OTClient v8 and TFS 1.3 (OTServbr-Global) (Protocol 12).
I followed the following tutorial: [Tutorial] Adding more tiles to game window - Updated 7/6/2018 (https://otland.net/threads/tutorial-adding-more-tiles-to-game-window-updated-7-6-2018.228243/)
However when changing the following values in map.h:
It was enabled in OTClient v8 in features.lua:
I get:

Thank you very much in advance!
I would like to know if there is any way to expand the screen using OTClient v8 and TFS 1.3 (OTServbr-Global) (Protocol 12).
I followed the following tutorial: [Tutorial] Adding more tiles to game window - Updated 7/6/2018 (https://otland.net/threads/tutorial-adding-more-tiles-to-game-window-updated-7-6-2018.228243/)
However when changing the following values in map.h:
C++:
static constexpr int32_t maxViewportX = 14; //min value: maxClientViewportX + 1
static constexpr int32_t maxViewportY = 14; //min value: maxClientViewportY + 1
static constexpr int32_t maxClientViewportX = 8;
static constexpr int32_t maxClientViewportY = 6;
It was enabled in OTClient v8 in features.lua:
Lua:
if(version >= 1200) then
g_game.enableFeature(GameSequencedPackets)
--g_game.enableFeature(GameSendWorldName)
g_game.enableFeature(GamePlayerStateU32)
g_game.enableFeature(GameTibia12Protocol)
--g_game.enableFeature(GameExtendedClientPing)
g_game.enableFeature(GameChangeMapAwareRange)
g_game.enableFeature(GameExtendedOpcode)
--g_game.enableFeature(GameNewWalking)
end
I get:

Thank you very much in advance!
Last edited: