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OTCv8 is now opened for c++ developers

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kondra

kondra

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I have this error every time I try to execute the mac executable:

FATAL ERROR: Render error: 1286 in draw (/Users/runner/work/otclient/otclient/src/framework/graphics/drawqueue.cpp:267)

Btw I was able to execute it the first time, then it started to appear that error.

Corrected in latest release (rev 83)
 
Last edited:

Icaraii

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I would like to use my .spr and .dat files, but I can't find where to put it. In the OTC I usually use, the .spr and .dat files go into:
data/things
Is there a way for me to use my on files?
 

Evil Puncker

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I would like to use my .spr and .dat files, but I can't find where to put it. In the OTC I usually use, the .spr and .dat files go into:

Is there a way for me to use my on files?
same place lol, just create it
 

Icaraii

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same place lol, just create it
Thank you very much.

I'm sorry if that is another noob question. I'm trying to have more effect limits (more than 255), but I when I use a effect higher than 255, the effect that appear is the effect number 1. I made the changes at client to unit32 (my TFS is compiled in unit32). What am I doing wrong? Did I mess up compiling TFS?

The change I made to the client is:
g_game.enableFeature(GameMagicEffectU32)
at modules/game_features/features.lua
 

oen432

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Thank you very much.

I'm sorry if that is another noob question. I'm trying to have more effect limits (more than 255), but I when I use a effect higher than 255, the effect that appear is the effect number 1. I made the changes at client to unit32 (my TFS is compiled in unit32). What am I doing wrong? Did I mess up compiling TFS?

The change I made to the client is:

at modules/game_features/features.lua
This is not a support thread.
 
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