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OTClient OTCV8 wrong spells direction

kibo433

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Hi! I noticed problem with OTCV8 (I supposed). When I am hunting hydras and fleeing of them to cast a spell, and I am very fast rotating to front of a hydra and cast a direction spell, the spell sometimes doesn't update look direction. Until I don't walk on another tile, the spell will be cast in the same direction indepently of look direction of my character. In the picture I am staying in a front of a hydra.
I was trying achive it on official 8.0 client, but unsuccessfully. In official client look direction is always updating in a proper time.
123.webpP.S. I use clean TFS 1.5 downgrade by Nekiro to 8.0
 
Last edited:
P.S. I use clean TFS 1.5 downgrade by Nekiro to 8.0
Do you test it on normal character or GOD? Can you check, if it works fine on GOD?
There is some bug in OTCv8, that makes character turn in client, without notifying server or server rejects this 'turn request', but you are still turned in client.
 
It tested it on a normal character, but I just tested it on the GOD, too and it is the same problem.
I browsed source OTCV8 and I find some intresting in protocolgamesend.cpp. There is function sendTalk, somebody added comentary "// fix for spell direction", but I don't enough advanced in programming to figure it out.
 
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