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OTMapEditor 0.4.78 - 8.00 - Updated 27 July + autoborder (credits go to SimOne)

Sniperfox

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Old versions can be found here: http://hem.bredband.net/johannesrosen/old-releases/

OBS: if your server is not using the latest cvs code:
Use the same items.otb that your server uses, but you should know that new features might not work 100% anymore but the map will be able to load correctly.

Those having problems with loading their maps need to update their iomapotbm.cpp/iomapotbm.h files in their server to use the latest features


OTMapEditor 0.4.78 experimental - make backups of the map before use
* Experimental release with auto-borders
* Updated the creatures.xml and materials.xml (thanks Rudixx)
* Added enable/disable auto-border function (Edit->Auto borders), you can temporarly enable auto-borders if you hold down Ctrl while drawing.
* Made the focus-rectangle stand out a bit to make it easier to see if auto-border is enabled.
* Increased the layer number for grass borders
* Fixed a bug with remaped types wouldnt have the same layer number as its remaped type
http://hem.bredband.net/johannesrosen/OTMapEditor-0.478b.zip

OTMapEditor 0.4.59 - 8.00
* Should now work with windows vista x64
* Rebuilt with static MFC (larger filesize, less dlls)
* Changed some settings so that you dont need to have framework .net 2.0 to run


OTMapEditor 0.4.58 - 8.00
* Updated sources to compile with visual studio 2005
* Added a crash report function, if you get a report generated please send it to me so I can fix the crash (Especially that crash bug with windows vista x64...)
* Updated to 8.0

OTMapEditor 0.4.55 - 7.92
* Bug fixes

OTMapEditor 0.4.54 - 7.92
* template function now works on all items not just ground items
* added a window to show unique and action ids (double click on an item to jump to that location)
* updated to map editor to read the items.otb and items.xml format

OTMapEditor 0.4.52 - 7.9
* added a export housetiles
* added support for addons - set in creatures.xml
* creatures with a template sprite will be drawned with correct shading

OTMapEditor 0.4.50 - 7.8
* Updated to 7.8 and fixed a problem with splashes/liquid containers not showing the correct colors

OTMapEditor 0.4.4.90 - 7.6
* Adding items into containers implemented (make backup of the map to see if your server can handle this correctly!)
* Export minimap

How to use: View->Windows->Minimap, Press Ctrl+F5 and a Save dialog will appear. There is also Ctrl+F6 that will export all floors (0->15)

OTMapEditor 0.4.4.87 - 7.6

0.4.488b build 5 (experimental)
* Ground item can now have action/unique ids

0.4.488b build 4 (experimental)
* Shows a warning if a monster/npc could not be found in the creatures.xml
* Removed the Move Tool, its now integrated directly in the Selection Tool, just start dragging the selection to move/copy (hold down ctrl before releasing to copy)
* Drag and drop improved

0.4.488b build 2 (experimental)
* Npc loading/saving added
* Experimental multiple-material windows (im thinking how this could be improved, perhaps make them more specialized so you can add a group with boat items that is only shown in the extra-material windows...)
* show only active floor option
* bug fixes

0.4.487
* auto-house-door ids
* bug fixes

0.4.486
* added a minimap
* house-maker added
* xml saving saving speed increased by 300%
* added better error messages when failing to load a map
* bug fixes

0.4.480
* fixed splash/fluid containers not showing the correct color

0.4.479
* bug fixes (if you use 0.4.478 = upgrade)

0.4.478
* Added town properties
* Larger eraser sizes
1x1 eraser: Removes only the top item (one at the time), except ground tiles, to remove the tile in 1x1 eraser (all items at the same time) hold down CTRL.
larger erasers: Removes all items, if you want those to work as the 1x1 eraser (remove all top item, except ground) hold down SHIFT.

* possible to set text to readable items.

0.4.477
* Added template option
To convert 7.x borders to 7.6 borders File->Load template... then select template.otbm, then open your map and the template will replace old borders with the new graphics (make a copy of your map before just incase)

* Added a import function
To load other maps without unloading the previous maps, like a merge feature, Example: player1 makes a mainland in the middle of the map, player2 says he has made a cool island, player1 loads up his map (File->Open...) then choose File->Import... selects player2 map to insert the island to his map.

* updated to 7.6
* Fixed some bugs with always on top order layer

Download link:
http://hem.bredband.net/johannesrosen/OTMapEditor-0.459.zip

DLLS (Mapeditor DLLs when running in Wine (Linux)
http://ultrashare.net/hosting/fl/b547646552/

Remember to always make backups of your map before trying new versions
Always use the newest OTB file, which can be found on the SVN.
http://opentibia.cvs.sourceforge.net/opentibia/otserv/data/items/items.otb?sortby=date&view=log
 
Last edited:
RE: OTMapEditor 0.4.59 - 8.00 - Updated 27 July + autoborder (credits go to SimOne)

Agostino said:
Credits go to SimOne.

Also to me :<

SimOne said:
* Updated the creatures.xml and materials.xml (thanks Rudixx)

http://otfans.net/showpost.php?p=724540&postcount=111
 
RE: OTMapEditor 0.4.59 - 8.00 - Updated 27 July + autoborder (credits go to SimOne)

Agostinos post has:
* Updated the creatures.xml and materials.xml (thanks Rudixx)
 
RE: OTMapEditor 0.4.59 - 8.00 - Updated 27 July + autoborder (credits go to SimOne)

It would be better if SimOne posted it here but I don't think he will. :/
 
it was time to have a auto-border fnction
hate to do that crap all the time =[
 
I dont like the auto boards that much, only use for caves sometimes. But its good that he is updating ;)
 
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