-- fluids by atolon --
function onUse(cid, item, frompos, item2, topos)
-- itemid means that is a creature
if item2.itemid == 1 then
if item.type == 0 then
doPlayerSendCancel(cid,"It is empty.")
else
if item2.uid == cid then
doChangeTypeItem(item.uid,0)
if item.type == 2 then
doPlayerSay(cid,"it was blood....",16)
elseif item.type == 4 then
doPlayerSay(cid,"it was slime!!",16)
doSendMagicEffect(topos,8)
elseif item.type == 3 then
doPlayerSay(cid,"hit! hit! fresh beer!!",16)
doPlayerSetDrunk(cid,60*1000)
elseif item.type == 5 then
doPlayerSay(cid,"it was fresh lemonade!!",16)
elseif item.type == 11 then
doPlayerSay(cid,"arrg is oil!!",16)
elseif item.type == 15 then
doPlayerSay(cid,"hit! hit! is wine",16)
doPlayerSetDrunk(cid,60*1000)
elseif item.type == 6 then
doPlayerSay(cid,"ohh is milk!",16)
elseif item.type == 10 then
doPlayerAddHealth(cid,100)
doSendMagicEffect(topos,12)
elseif item.type == 13 then
doPlayerSay(cid,"arrg is urine!",16)
elseif item.type == 7 then
random_number = math.random(30,100)
doPlayerAddMana(cid,random_number)
doSendMagicEffect(topos,12)
doPlayerSay(cid,"Aaaaah...",1)
elseif item.type == 19 then
doPlayerSay(cid,"arrg is mud!",16)
elseif item.type == 26 then
doPlayerSay(cid,"arrg hot on my mouth!",16)
doSendMagicEffect(topos,6)
elseif item.type == 28 then
doPlayerSay(cid,"arrg swamp water!",16)
doSendMagicEffect(topos,8)
else
doPlayerSay(cid,"Gulp.",1)
end
else
splash = doCreateItem(2833,item.type,topos)
doChangeTypeItem(item.uid,0)
doDecayItem(splash)
end
end
--water--
elseif (item2.itemid >= 601 and item2.itemid <= 604) or
(item2.itemid >= 729 and item2.itemid <= 740) then
doChangeTypeItem(item.uid,1)
--mud--
elseif item2.itemid == 103 then
doChangeTypeItem(item.uid,19)
--lava--
elseif (item2.itemid >= 709 and item2.itemid < 712) or item2.itemid == 2119 then
doChangeTypeItem(item.uid,26)
--mud--
elseif (item2.itemid >= 351 and item2.itemid <= 355) then
doChangeTypeItem(item.uid,19)
--swamp--
elseif (item2.itemid >= 713 and item2.itemid <= 716) then
doChangeTypeItem(item.uid,28)
--cask--
elseif item2.itemid == 2488 then
doChangeTypeItem(item.uid,1) --water--
elseif item2.itemid == 2489 then
doChangeTypeItem(item.uid,3) --beer--
elseif item2.itemid == 2490 then
doChangeTypeItem(item.uid,15) --wine--
--end cask--
-- Blood/swamp in decayto corpse --NO FINISH--
elseif item2.itemid > 3922 and item2.itemid < 4327 then
doChangeTypeItem(item.uid,2)
-- End Blood/swamp in decayto corpse --NO FINISH--
else
if item.type == 0 then
doPlayerSendCancel(cid,"It is empty.")
else
splash = doCreateItem(2833,item.type,topos)
doChangeTypeItem(item.uid,0)
doDecayItem(splash)
end
end
return 1
end