function onOXEvent(player, command, parameters)
if command == "start" and isPlayerGM(player) then
-- Select a random item from the list
local items = {"rapier", "longsword", "mace", "plate armor", "chain armor"}
local selectedItem = items[math.random(1, #items)]
-- Determine the question type (item name or attribute)
local questionType = math.random(1, 2) -- 1 for item name, 2 for attribute
local question, correctAnswer
if questionType == 1 then
-- Question about item name
question = "What is the attack or defense value of " .. selectedItem .. "?"
correctAnswer = getItemAttribute(selectedItem, "attack") or getItemAttribute(selectedItem, "defense")
else
-- Question about item attribute
local attribute = math.random(1, 2) -- 1 for attack, 2 for defense
if attribute == 1 then
question = "What is the attack value of " .. selectedItem .. "?"
correctAnswer = getItemAttribute(selectedItem, "attack")
else
question = "What is the defense value of " .. selectedItem .. "?"
correctAnswer = getItemAttribute(selectedItem, "defense")
end
end
-- Send the question to all players
broadcastMessage(question)
-- Record the correct answer and reward
registerOXQuestion(selectedItem, correctAnswer)
end
end
function onOXAnswer(player, answer)
local correct, reward = checkAnswer(player, answer)
if correct then
giveReward(player, reward)
end
end
-- Helper functions to be implemented
function isPlayerGM(player) end
function getItemAttribute(item, attribute) end
function registerOXQuestion(item, correctAnswer) end
function checkAnswer(player, answer) end
function giveReward(player, reward) end
registerTalkAction("ox", "onOXEvent")
registerEvent("onOXAnswer")