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Packet Definition List

Pavinski

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Joined
May 28, 2020
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Hello,

I am working on a web client and my goal is to make it so that it can be used by the standard engine (TFS). Does anyone have a list of the packets that the client is expected to send and receive or knows where I can get most of them?

Thank you
 
protocolgame.cpp in TFS src is a good place to start.

Lua:
switch (recvbyte) {
        case 0x14: g_dispatcher.addTask(createTask(std::bind(&ProtocolGame::logout, getThis(), true, false))); break;
        case 0x1D: addGameTask(&Game::playerReceivePingBack, player->getID()); break;
        case 0x1E: addGameTask(&Game::playerReceivePing, player->getID()); break;
        case 0x32: parseExtendedOpcode(msg); break; //otclient extended opcode
        case 0x42: parseChangeAwareRange(msg); break;
        case 0x64: parseAutoWalk(msg); break;
        case 0x65: addGameTask(&Game::playerMove, player->getID(), DIRECTION_NORTH); break;
        case 0x66: addGameTask(&Game::playerMove, player->getID(), DIRECTION_EAST); break;
        case 0x67: addGameTask(&Game::playerMove, player->getID(), DIRECTION_SOUTH); break;
        case 0x68: addGameTask(&Game::playerMove, player->getID(), DIRECTION_WEST); break;
        case 0x69: addGameTask(&Game::playerStopAutoWalk, player->getID()); break;
        case 0x6A: addGameTask(&Game::playerMove, player->getID(), DIRECTION_NORTHEAST); break;
        case 0x6B: addGameTask(&Game::playerMove, player->getID(), DIRECTION_SOUTHEAST); break;
        case 0x6C: addGameTask(&Game::playerMove, player->getID(), DIRECTION_SOUTHWEST); break;
        case 0x6D: addGameTask(&Game::playerMove, player->getID(), DIRECTION_NORTHWEST); break;
        case 0x6F: addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerTurn, player->getID(), DIRECTION_NORTH); break;
        case 0x70: addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerTurn, player->getID(), DIRECTION_EAST); break;
        case 0x71: addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerTurn, player->getID(), DIRECTION_SOUTH); break;
        case 0x72: addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerTurn, player->getID(), DIRECTION_WEST); break;
        case 0x77: parseEquipObject(msg); break;
        case 0x78: parseThrow(msg); break;
        case 0x79: parseLookInShop(msg); break;
        case 0x7A: parsePlayerPurchase(msg); break;
        case 0x7B: parsePlayerSale(msg); break;
        case 0x7C: addGameTask(&Game::playerCloseShop, player->getID()); break;
        case 0x7D: parseRequestTrade(msg); break;
        case 0x7E: parseLookInTrade(msg); break;
        case 0x7F: addGameTask(&Game::playerAcceptTrade, player->getID()); break;
        case 0x80: addGameTask(&Game::playerCloseTrade, player->getID()); break;
        case 0x82: parseUseItem(msg); break;
        case 0x83: parseUseItemEx(msg); break;
        case 0x84: parseUseWithCreature(msg); break;
        case 0x85: parseRotateItem(msg); break;
        case 0x87: parseCloseContainer(msg); break;
        case 0x88: parseUpArrowContainer(msg); break;
        case 0x89: parseTextWindow(msg); break;
        case 0x8A: parseHouseWindow(msg); break;
        case 0x8B: parseWrapItem(msg); break;
        case 0x8C: parseLookAt(msg); break;
        case 0x8D: parseLookInBattleList(msg); break;
        case 0x8E: /* join aggression */ break;
        case 0x96: parseSay(msg); break;
        case 0x97: addGameTask(&Game::playerRequestChannels, player->getID()); break;
        case 0x98: parseOpenChannel(msg); break;
        case 0x99: parseCloseChannel(msg); break;
        case 0x9A: parseOpenPrivateChannel(msg); break;
        case 0x9E: addGameTask(&Game::playerCloseNpcChannel, player->getID()); break;
        case 0xA0: parseFightModes(msg); break;
        case 0xA1: parseAttack(msg); break;
        case 0xA2: parseFollow(msg); break;
        case 0xA3: parseInviteToParty(msg); break;
        case 0xA4: parseJoinParty(msg); break;
        case 0xA5: parseRevokePartyInvite(msg); break;
        case 0xA6: parsePassPartyLeadership(msg); break;
        case 0xA7: addGameTask(&Game::playerLeaveParty, player->getID()); break;
        case 0xA8: parseEnableSharedPartyExperience(msg); break;
        case 0xAA: addGameTask(&Game::playerCreatePrivateChannel, player->getID()); break;
        case 0xAB: parseChannelInvite(msg); break;
        case 0xAC: parseChannelExclude(msg); break;
        case 0xBE: addGameTask(&Game::playerCancelAttackAndFollow, player->getID()); break;
        case 0xC9: /* update tile */ break;
        case 0xCA: parseUpdateContainer(msg); break;
        case 0xCB: parseBrowseField(msg); break;
        case 0xCC: parseSeekInContainer(msg); break;
        case 0xD2: addGameTask(&Game::playerRequestOutfit, player->getID()); break;
        case 0xD3: parseSetOutfit(msg); break;
        case 0xD4: parseToggleMount(msg); break;
        case 0xDC: parseAddVip(msg); break;
        case 0xDD: parseRemoveVip(msg); break;
        case 0xDE: parseEditVip(msg); break;
        case 0xE6: parseBugReport(msg); break;
        case 0xE7: /* thank you */ break;
        case 0xE8: parseDebugAssert(msg); break;
        case 0xF0: addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerShowQuestLog, player->getID()); break;
        case 0xF1: parseQuestLine(msg); break;
        case 0xF2: parseRuleViolationReport(msg); break;
        case 0xF3: /* get object info */ break;
        case 0xF4: parseMarketLeave(); break;
        case 0xF5: parseMarketBrowse(msg); break;
        case 0xF6: parseMarketCreateOffer(msg); break;
        case 0xF7: parseMarketCancelOffer(msg); break;
        case 0xF8: parseMarketAcceptOffer(msg); break;
        case 0xF9: parseModalWindowAnswer(msg); break;
 
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