# Increased elite knights melee damage, defense and armor.
# Increased paladins distance damage.
# Increased royal paladins distance damage, defense and armor.
# Faster attackspeed for promoted paladins and knights.
# Increased health/mana regeneration for all vocations
Why Da hell are u increasing the Attack speed and damage on knights and pallys melee attacks???
Are u thinking like cip soft? Allways do to much changes..
but this explains how that paladin killed me yesterday.
he shooted 2 Assassin stars before i could heal.
they got to much dmg already, And they REEALY dont need faster attack speed.
If you're not changing this back, i think u should higher the attack speed of mages wand,
and make a wand/rod with higher damage, Otherwise this is not balancing, this is overpowering
# Increased paladins distance damage.
# Increased royal paladins distance damage, defense and armor.
# Faster attackspeed for promoted paladins and knights.
# Increased health/mana regeneration for all vocations
Why Da hell are u increasing the Attack speed and damage on knights and pallys melee attacks???
Are u thinking like cip soft? Allways do to much changes..
but this explains how that paladin killed me yesterday.
he shooted 2 Assassin stars before i could heal.
they got to much dmg already, And they REEALY dont need faster attack speed.
If you're not changing this back, i think u should higher the attack speed of mages wand,
and make a wand/rod with higher damage, Otherwise this is not balancing, this is overpowering