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TFS 1.X+ Paralyze on monsters tfs 1.3?

Mjmackan

Mapper ~ Writer
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Why does it seem like paralyze were removed from monsters, omw upgrading to tfs 1.3 from 0.4?
As example, down here is a bog raider script from tfs 1.3:
XML:
<?xml version="1.0" encoding="ISO-8859-1"?>
<monster name="Bog Raider" nameDescription="a bog raider" race="venom" experience="800" speed="240">
    <health now="1300" max="1300" />
    <look type="299" corpse="8951" />
    <targetchange interval="4000" chance="10" />
    <flags>
        <flag summonable="0" />
        <flag attackable="1" />
        <flag hostile="1" />
        <flag illusionable="0" />
        <flag convinceable="0" />
        <flag pushable="0" />
        <flag canpushitems="1" />
        <flag staticattack="60" />
        <flag targetdistance="1" />
        <flag runonhealth="0" />
        <flag canwalkonenergy="0" />
        <flag canwalkonfire="0" />
        <flag canwalkonpoison="0" />
    </flags>
    <attacks>
        <attack name="melee" interval="2000" min="0" max="-183" poison="80" />
        <attack name="lifedrain" interval="2000" chance="10" min="-90" max="-140" range="7" target="1">
            <attribute key="areaEffect" value="redshimmer" />
        </attack>
        <attack name="earth" interval="2000" chance="10" radius="3" target="0" min="-100" max="-175">
            <attribute key="areaEffect" value="bubbles" />
        </attack>
        <attack name="earth" interval="2000" chance="15" min="-96" max="-110" range="7" target="1">
            <attribute key="shootEffect" value="smallearth" />
        </attack>
        <attack name="speed" interval="2000" chance="15" range="7" target="1" speedchange="-600" duration="15000">
            <attribute key="areaEffect" value="smallplants" />
        </attack>
    </attacks>
    <defenses armor="15" defense="15">
        <defense name="healing" interval="2000" chance="10" min="65" max="95">
            <attribute key="areaEffect" value="blueshimmer" />
        </defense>
    </defenses>
    <elements>
        <element energyPercent="-10" />
        <element earthPercent="30" />
        <element icePercent="-5" />
        <element physicalPercent="-20" />
        <element holyPercent="-5" />
        <element deathPercent="5" />
        <element firePercent="85" />
    </elements>
    <immunities>
        <immunity paralyze="1" />
        <immunity invisible="1" />
    </immunities>
    <voices interval="5000" chance="10">
        <voice sentence="Tchhh!" />
        <voice sentence="Slurp!" />
    </voices>
    <loot>
        <item name="gold coin" countmax="100" chance="50750" />
        <item name="gold coin" countmax="5" chance="50750" />
        <item name="plate legs" chance="2040" />
        <item name="great health potion" chance="2000" />
        <item name="great spirit potion" chance="2008" />
        <item name="ultimate health potion" chance="740" />
        <item name="belted cape" chance="590" />
        <item name="paladin armor" chance="110" />
        <item name="springsprout rod" chance="1030" />
        <item name="boggy dreads" chance="9870" />
    </loot>
</monster>
 
Solution
Looks like its changed and replaced with speed change attack but you still can add it to the monsters you want.
XML:
<attack name="paralyze" interval="xxxx" chance="xxx" target="1">
            <attribute key="areaEffect" value="redshimmer"/>
        </attack>
Looks like its changed and replaced with speed change attack but you still can add it to the monsters you want.
XML:
<attack name="paralyze" interval="xxxx" chance="xxx" target="1">
            <attribute key="areaEffect" value="redshimmer"/>
        </attack>
 
Solution
Tried this, got errors of the attack "paralyze" not existing.
But I'll stick with this speedchange instead, thanks!
 
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