Why does it seem like paralyze were removed from monsters, omw upgrading to tfs 1.3 from 0.4?
As example, down here is a bog raider script from tfs 1.3:
As example, down here is a bog raider script from tfs 1.3:
XML:
<?xml version="1.0" encoding="ISO-8859-1"?>
<monster name="Bog Raider" nameDescription="a bog raider" race="venom" experience="800" speed="240">
<health now="1300" max="1300" />
<look type="299" corpse="8951" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag staticattack="60" />
<flag targetdistance="1" />
<flag runonhealth="0" />
<flag canwalkonenergy="0" />
<flag canwalkonfire="0" />
<flag canwalkonpoison="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-183" poison="80" />
<attack name="lifedrain" interval="2000" chance="10" min="-90" max="-140" range="7" target="1">
<attribute key="areaEffect" value="redshimmer" />
</attack>
<attack name="earth" interval="2000" chance="10" radius="3" target="0" min="-100" max="-175">
<attribute key="areaEffect" value="bubbles" />
</attack>
<attack name="earth" interval="2000" chance="15" min="-96" max="-110" range="7" target="1">
<attribute key="shootEffect" value="smallearth" />
</attack>
<attack name="speed" interval="2000" chance="15" range="7" target="1" speedchange="-600" duration="15000">
<attribute key="areaEffect" value="smallplants" />
</attack>
</attacks>
<defenses armor="15" defense="15">
<defense name="healing" interval="2000" chance="10" min="65" max="95">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element energyPercent="-10" />
<element earthPercent="30" />
<element icePercent="-5" />
<element physicalPercent="-20" />
<element holyPercent="-5" />
<element deathPercent="5" />
<element firePercent="85" />
</elements>
<immunities>
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Tchhh!" />
<voice sentence="Slurp!" />
</voices>
<loot>
<item name="gold coin" countmax="100" chance="50750" />
<item name="gold coin" countmax="5" chance="50750" />
<item name="plate legs" chance="2040" />
<item name="great health potion" chance="2000" />
<item name="great spirit potion" chance="2008" />
<item name="ultimate health potion" chance="740" />
<item name="belted cape" chance="590" />
<item name="paladin armor" chance="110" />
<item name="springsprout rod" chance="1030" />
<item name="boggy dreads" chance="9870" />
</loot>
</monster>