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Party Status Module – Party HUD with Minimap Support 1.0.0

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Sorky

Veteran OT User
Joined
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Sorky96
Sorky submitted a new resource:

Party Status Module – Party HUD with Minimap Support - This module adds a fully functional and polished Party Status panel to your OTClient.

This module adds a fully functional and polished Party Status panel to your OTClient. Designed to work like the built-in VIP list or Battle window, it shows your party members with:

  • Real-time health and mana bars
  • Dynamic MiniWindow with scroll support
  • Persistent window state across sessions
  • Clean design compatible with other interface modules
  • Automatically cleans up minimap flags when party ends
  • Uses extended opcodes for syncing party data from the server...

Read more about this resource...
 
I do not get "minimap flags" added to the minimap for each party member. Why? :o
 
No opcodes sent at all or you set max party members to 0? :D

The health/mana bars updates, it is just the minimap that does not add flags for any member of the party.

"local MAX_PARTY_DISPLAY = 9"

I am using TFS 1.5 for this.
No idea why the flags is not being sent :o
 
The health/mana bars updates, it is just the minimap that does not add flags for any member of the party.

"local MAX_PARTY_DISPLAY = 9"

I am using TFS 1.5 for this.
No idea why the flags is not being sent :o
so its either that you dont have opcodes enabled or you didnt add script on server side to opcodes.lua
 
so its either that you dont have opcodes enabled or you didnt add script on server side to opcodes.lua

opcodes is enabled, other systems use it.

I did add "party_opcode.lua" to scripts and creaturescripts if that is what you mean?
 
What about login.lua? Or any other way of registering the event to players
It was not needed in this one since the client was sending request to update the list.

All i can advice you is to debug which part is broken with your server, sadly i dont know why it is not working and im in process of moving to new apartment so no time to help :/
 
What about login.lua? Or any other way of registering the event to players

Already added this to login.lua:

player:registerEvent("PartyOpcode")
Post automatically merged:

It was not needed in this one since the client was sending request to update the list.

All i can advice you is to debug which part is broken with your server, sadly i dont know why it is not working and im in process of moving to new apartment so no time to help :/

Ok, if you figure something out please let me know :)
Goodluck with the move friend.
 
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