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Solved Pillow Puzzle (Dreamer's~ Quest) - Problem

Keram

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Joined
Jan 8, 2012
Messages
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Hello,

I have this problem with the pillow puzzle part of dreamer's challange quest.

So, a tile looks normal, I walk into it so it goes down (it's a switch tile u know) and when I walk away from the tile, it stays down...

The error that appears in console:
error11.jpg

this is my pillow.lua file:
LUA:
-- >>CREDITS<< --
-- Script 100% by COLANDUS
-- Functions 100% by COLANDUS
-- OPENLUA.COM --
-- >>CREDITS<< --

-- >>INFO<< --
-- Don't forget: Place 9 pillows of each color in different order in the mapeditor!

-- Do you use a lever to teleport you to this room? Then you could make it randomize the puzzle when you press it!
-- If you do that, you could remove the randomize part, so it doesn't randomize in this script, make it randomize only when you pull the lever.
-- Your own choise, just giving you ideas!

-- Pilow order to complete:
-- BLUE, GREEN
-- RED, YELLOW
-- >>INFO<< --

-- >>CONFIG<< --
local config = {
	teleport_aid = 5408
}
local verticalTiles = 5400 -- Action id of the vertical tiles.
local horizontalTiles = 5401 -- Action id of the horizontal tiles.
local ground = {normal = 426, used = 425} -- Itemid of the ground tile when it is normal or used (when you stand on it)
local teleport = {itemid = 1387, actionid = 5408} -- Enter the itemid and the actionid of the teleport.
local teleportPosition = {x = 32826, y = 32347, z = 9} -- Where should the teleport be spawned when you finnish the puzzle?
local newPosition = {x = 32764, y = 32273, z = 14} -- Where should you get teleported when you enter the teleport?
local position = {x = 32818, y = 32334, z = 9} -- Position of the north west (top left) side of the puzzle area.
local magicEffect = 49 -- What effect will appear when you finnish the puzzle? Leave blank or write "nil" if you don't want any.
-- >>CONFIG<< --

function onStepIn(cid, item, pos)
    teleportPosition.stackpos = 1
    local getTeleport = getThingfromPos(teleportPosition)
    if getTeleport.itemid == teleport.itemid and getTeleport.actionid == teleport.actionid then
        doRemoveItem(getTeleport.uid, 1)
    end
    local getPillow = {}
    if item.actionid == verticalTiles then
        for i = 0, 5 do
            getPillow[i + 1] = getThingfromPos({x = position.x + i, y = getPlayerPosition(cid).y, z = position.z, stackpos = 1})
        end
    elseif item.actionid == horizontalTiles then
        for i = 0, 5 do
            getPillow[i + 1] = getThingfromPos({x = getPlayerPosition(cid).x, y = position.y + i, z = position.z, stackpos = 1})
        end
    end
    doTransformItem(getPillow[1].uid, getPillow[6].itemid)
    for i = 1, 5 do
        doTransformItem(getPillow[i + 1].uid, getPillow[i].itemid)
    end
    if checkPillows(position.x, position.y, 1686) == 1 and checkPillows(position.x + 3, position.y, 1688) == 1 and checkPillows(position.x, position.y + 3, 1687) == 1 and checkPillows(position.x + 3, position.y + 3, 1689) == 1 then
        local newTeleport = doCreateTeleport(teleport.itemid, newPosition, teleportPosition)
       	doItemSetAttribute(newTeleport, "aid", config.teleport_aid)
        if magicEffect ~= nil then
            doSendMagicEffect(pos, magicEffect)
        end
    end
    doTransformItem(item.uid, ground.used)
    return 1
end

function onStepOut(cid, item, pos)
    pos.stackpos = 1
    local getPos = getThingfromPos(pos)
    teleportPosition.stackpos = 1
    local getTeleport = getThingfromPos(teleportPosition)
    if comparePos(pos, teleportPosition) and getPos.itemid == getTeleport.itemid and getPos.actionid == getTeleport.actionid then
        teleportPosition.stackpos = 1
        doRemoveItem(getTeleport.uid, 1)
        resetPuzzle()
        return 1
    else
        doTransformItem(item.uid, ground.normal)
        return 1
    end
end

function checkPillows(posx, posy, item)
    local returnValue = 1
    for gx = posx, posx + 2 do
        for gy = posy, posy + 2 do
            if getThingfromPos({x = gx, y = gy, z = position.z, stackpos = 1}).itemid ~= item then
                returnValue = 0
                break
            end
        end
    end
    return returnValue
end

function resetPuzzle()
    local availablePillows = {}
    for i = 0, 3 do
        local pillowId = 1686 + i
        for i = 1, 9 do
            table.insert(availablePillows, pillowId)
        end
    end
    availablePillows = shuffleTable(availablePillows)
    for gx = position.x, position.x + 5 do
        for gy = position.y, position.y + 5 do
            local pillow = math.random(1, #availablePillows)
            getItem = getThingfromPos({x = gx, y = gy, z = position.z, stackpos = 1})
            doTransformItem(getItem.uid, availablePillows[pillow])
            table.remove(availablePillows, pillow)
        end
    end
end

function shuffleTable(t)
    local newTable = {}
    for i = 1, #t do
        randomId = math.random(1, #t)
        table.insert(newTable, t[randomId])
        table.remove(t, randomId)
    end
    return newTable
end
Please help me :( :( everything else works correctly like the teleport appears when the pillows are in correct position... The pillows are moving but its just this error that comes up every time someone walks off the tile ;(

thank u :)
 
Last edited:
yes but every time a player walks off the tile, this error appears in console. and u know how many times u have to walk on those tiles to finish the pillows? - so it is a big problem... and it also looks ugly when all the tiles are pushed in...
 
comparePos is nil, it's a function that isn't anywhere. Might be a part of the script or a lib function.
As far as I know comparePos is included in SOME lib's.

Add this at the bottom of your script:
Code:
function comparePos(position, positionEx)
	return position.x == positionEx.x and position.y == positionEx.y and position.z == positionEx.z
end
 
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