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playerdeath bug? rep+++

Dramix

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Joined
Jun 26, 2009
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HELLO!! I USE MYSTIC SPIRIT ( 0.2.9 ) ( 8.7 )
data/creaturescript/playerdeath.luandeath
data/creaturescript/playerdeath.lua:22: attempt to concatenate local 'byPlayer' <a boolean value>
stack traceback: [c]: in fuction '__concat'
data/creaturescript/scripts/playerdeath.lua:22: in fuction <data/creaturescripts/scripts/playerdeath.lua:3>

here is the lua file.
dofile("./config.lua")

function onDeath(cid, corpse, killer)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You are dead.")
if deathListEnabled == "yes" then
if sqlType == "mysql" then
env = assert(luasql.mysql())
con = assert(env:connect(mysqlDatabase, mysqlUser, mysqlPass, mysqlHost, mysqlPort))
else -- sqlite
env = assert(luasql.sqlite3())
con = assert(env:connect(sqliteDatabase))
end
local byPlayer = FALSE
if killer == FALSE then
killerName = "field item"
else
if isPlayer(killer) == TRUE then
byPlayer = TRUE
end
killerName = getCreatureName(killer)
end
assert(con:execute("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`) VALUES (" .. getPlayerGUID(cid) .. ", " .. os.time() .. ", " .. getPlayerLevel(cid) .. ", '" .. escapeString(killerName) .. "', " .. byPlayer .. ");"))
local cursor = assert(con:execute("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. ";"))
local deathRecords = numRows(cursor)
if sqlType == "mysql" then
while deathRecords > maxDeathRecords do
delete = assert(con:execute("DELETE FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1;"))
deathRecords = deathRecords - 1
end
else
while deathRecords > maxDeathRecords do
delete = assert(con:execute("DELETE FROM `player_deaths` WHERE `rowid` = (SELECT `rowid` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1);"))
deathRecords = deathRecords - 1
end
end
con:close()
env:close()
end
end
 
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