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players freeze when using diagonals (OTX)

ronyashley

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Joined
Feb 1, 2015
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Location
Mexico City
I cannot find a solution to this.
When my players use diagonals they freeze for about 5 seconds (only when there is little space) in the open field, they use them and no such thing happens.
someone goes through the same on your server?



here a video from my server

using diagonals on another server without so much delay
 
Change sources/creature.cpp from, line 1676

C++:
int64_t Creature::getEventStepTicks(bool onlyDelay/* = false*/) const
{
    int64_t ret = getWalkDelay();
    if(ret <= 0)
    {
        int64_t stepDuration = getStepDuration();
        if(onlyDelay && stepDuration > 0)
            ret = 1;
        else
            ret = stepDuration * lastStepCost;
    }
   
    return ret;
    }
   
    void Creature::getCreatureLight(LightInfo& light) const

Change to,

C++:
int64_t Creature::getEventStepTicks(bool onlyDelay/* = false*/) const
{
    int64_t ret = getWalkDelay();
    if(ret > 0)
        return ret;

    if(!onlyDelay)
        return getStepDuration();

    return 1;
}

void Creature::getCreatureLight(LightInfo& light) const
 
Last edited:
If that didn't work try this, change sources/creature.cpp around line 1681.

From,
C++:
return ((1000 * Item::items[tile->ground->getID()].speed) / stepSpeed);

To,
C++:
return ((1000 * Item::items[tile->ground->getID()].speed) / stepSpeed) * lastStepCost;
 
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