scarface77
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- Dec 12, 2008
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Im running an Otserver based on TFS 0.3 beta 2,
and I always get problems with houses..
sometimes when I close the serv (shut down) and bring it up again, houses items disappear. <_<
I think it might be a problem with TFS engine cause always when I shut down the server it makes an Error,
Idk if it will help you but here's my last Error report:
btw - there are houses that not bugged, and they works perfectly.
Could any find any logical explenation for me or help me?
anyway - thanks.
and I always get problems with houses..
sometimes when I close the serv (shut down) and bring it up again, houses items disappear. <_<
I think it might be a problem with TFS engine cause always when I shut down the server it makes an Error,
Idk if it will help you but here's my last Error report:
PHP:
Error report - Fri Feb 06 16:42:16 2009
Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Dec 24 2008 21:06:35
Memory load: 50
Total phys: 2096172 K available phys: 1033264 K
Start time: 6-2-2009 14:39:59
Kernel time: 0:0:1.484
User time: 0:0:4.531
Threads: 3
Exception: 0xc0000005 at eip = 0x8c6f07
eax = 0x5
ebx = 0x13ba338 -> 0xfe3ff8
ecx = 0x1
edx = 0x5
esi = 0x1a1e868 -> 0x13f9
edi = 0
ebp = 0x1f29050 -> 0x4
esp = 0x1a1e840 -> 0
efl = 0x10202
---Stack Trace---
From: 0x1a1e840 to: 0x1a20000
0x1a1e840 | 0
0x1a1e844 | 0x13f8
0x1a1e848 | 0x5
0x1a1e84c | 0x8c715b -> 0x8408c483
0x1a1e850 | 0x1a1e868 -> 0x13f9
0x1a1e854 | 0x5
0x1a1e858 | 0x13ba38d -> 0x276e6100
0x1a1e85c | 0x13ba338 -> 0xfe3ff8
0x1a1e860 | 0x13f8
0x1a1e864 | 0x517c00c -> 0x45534e49
0x1a1e868 | 0x13f9
0x1a1e86c | 0x1a1e903 -> 0
0x1a1e870 | 0x24ef
0x1a1e874 | 0x89e491 -> 0x8424c483
0x1a1e878 | 0x13ba338 -> 0xfe3ff8
0x1a1e87c | 0x3
0x1a1e880 | 0
0x1a1e884 | 0x13f9
0x1a1e888 | 0x517c00c -> 0x45534e49
0x1a1e88c | 0x13f8
0x1a1e890 | 0x13ba338 -> 0xfe3ff8
0x1a1e894 | 0x13ba58d -> 0x30303030
0x1a1e898 | 0x9372e4 -> 0x30303030
0x1a1e89c | 0x1a1e910 -> 0x1a1e9c0
0x1a1e8a0 | 0x13f8
0x1a1e8a4 | 0x13ba338 -> 0xfe3ff8
0x1a1e8a8 | 0x517c00c -> 0x45534e49
0x1a1e8ac | 0x117c00c
0x1a1e8b0 | 0x89bc00 -> 0x5f20c483
0x1a1e8b4 | 0x13ba338 -> 0xfe3ff8
0x1a1e8b8 | 0x3
0x1a1e8bc | 0
0x1a1e8c0 | 0
0x1a1e8c4 | 0x517c00c -> 0x45534e49
0x1a1e8c8 | 0x13f8
0x1a1e8cc | 0x1
0x1a1e8d0 | 0
0x1a1e8d4 | 0x1a1e998 -> 0x517c00c
0x1a1e8d8 | 0x13ba338 -> 0xfe3ff8
0x1a1e8dc | 0x13ba328 -> 0x81a7e8
0x1a1e8e0 | 0x89bc45 -> 0x974c085
0x1a1e8e4 | 0x13ba338 -> 0xfe3ff8
0x1a1e8e8 | 0x517c00c -> 0x45534e49
0x1a1e8ec | 0x13f8
0x1a1e8f0 | 0x13ba338 -> 0xfe3ff8
0x1a1e8f4 | 0x44c5e4 -> 0x850cec83
0x1a1e8f4 DatabaseMySQL::storeQuery(std::string const&)(0x44c510)
0x1a1e8f8 | 0x13ba338 -> 0xfe3ff8
0x1a1e8fc | 0x517c00c -> 0x45534e49
0x1a1e900 | 0x13f8
0x1a1e904 | 0
0x1a1e908 | 0x4f68c68 -> 0x81b140
0x1a1e90c | 0
0x1a1e910 | 0x1a1e9c0 -> 0x1a1ef60
0x1a1e914 | 0x44ae5c -> 0xc1e9
0x1a1e914 DBInsert::execute()(0x44abf0)
0x1a1e918 | 0x13ba328 -> 0x81a7e8
0x1a1e978 DatabaseMySQL::DatabaseMySQL()(0x44af26)
0x1a1e9c4 IOMapSerialize::saveHouseInfo(Map*)(0x4df326)
0x1a1ed14 DBInsert::DBInsert(_Database*)(0x448fec)
0x1a1ed48 IOMapSerialize::saveHouseInfo(Map*)(0x4df326)
0x1a1ed54 DBQuery::~DBQuery()(0x448ec4)
0x1a1ee38 IOMapSerialize::saveTile(_Database*, unsigned int, Tile const*)(0x4d8b96)
0x1a1ee64 asUpperCaseString(std::string const&)(0x63afec)
0x1a1ef64 Map::placeCreature(Position const&, Creature*, bool, bool)(0x55edcc)
0x1a1ef84 Game::loadMap(std::string)(0x459d7c)
0x1a1efe8 Game::loadMap(std::string)(0x459d7c)
0x1a1f034 _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x451f58)
0x1a1f108 ExceptionHandler::LoadMap()(0x452ea0)
0x1a1f2fc Connection::closeConnectionTask()(0x43841e)
0x1a1f32c _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x451f58)
0x1a1f360 _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x451f58)
0x1a1f3ec _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x451f58)
0x1a1f410 _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x451f58)
0x1a1f42c Connection::closeConnectionTask()(0x43841e)
0x1a1f438 Connection::closeConnectionTask()(0x43841e)
0x1a1f44c Connection::closeConnectionTask()(0x43841e)
0x1a1f4e0 IOLoginData::getPlayerGroup(unsigned int)(0x4acac0)
0x1a1f58c IOLoginData::getPlayerGroup(unsigned int)(0x4acac0)
0x1a1f634 otserv(int, char**)(0x59cb2e)
0x1a1f784 Spawn::checkSpawn()(0x6015c4)
0x1a1f7c4 Connection::parseHeader(boost::system::error_code const&)(0x438f46)
0x1a1f804 ConnectionManager::createConnection(boost::asio::io_service&)(0x437566)
0x1a1f82c Connection::parseHeader(boost::system::error_code const&)(0x438f46)
0x1a1f85c Connection::parseHeader(boost::system::error_code const&)(0x438f46)
0x1a1f868 Connection::parseHeader(boost::system::error_code const&)(0x438f46)
0x1a1f878 ConnectionManager::releaseConnection(Connection*)(0x4378de)
0x1a1f89c Connection::parseHeader(boost::system::error_code const&)(0x438f46)
0x1a1f8bc Spawn::checkSpawn()(0x6015c4)
0x1a1f8c4 Spawn::startup()(0x60153c)
0x1a1f8d8 Connection::parseHeader(boost::system::error_code const&)(0x438f46)
0x1a1f904 Spawn::checkSpawn()(0x6015c4)
0x1a1f958 Spawn::checkSpawn()(0x6015c4)
0x1a1fbf8 Spawn::checkSpawn()(0x6015c4)
0x1a1fc08 Spawn::checkSpawn()(0x6015c4)
0x1a1fc28 Spawn::checkSpawn()(0x6015c4)
0x1a1fe04 Spawn::~Spawn()(0x6008ec)
0x1a1fe94 otserv(int, char**)(0x59cb2e)
0x1a1fef8 otserv(int, char**)(0x59cb2e)
0x1a1ff3c otserv(int, char**)(0x59cb2e)
0x1a1ff4c otserv(int, char**)(0x59cb2e)
0x1a1ff60 _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x451f58)
*****************************************************
btw - there are houses that not bugged, and they works perfectly.
Could any find any logical explenation for me or help me?
anyway - thanks.