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TFS 0.X Please I need help in movements

Leo Nard

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Feb 13, 2022
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local grenadeConfig = {
exhaustionType = 0, -- Type of exhaustion: 1 (same that for spells), 0 - exhaustion only for grenades
exhaustionTime = 1, -- Time in seconds
exhaustionSV = 1237, -- Storage value for exhaustion (if exhaustionType = 0 choosen)
grenade = { -- Grenade basic spell options
combatArea = {{1}},
attackType = COMBAT_PHYSICALDAMAGE,
attackEffect = 6,
charges = 20, -- how many times one granade can be used
},
disabledPositions = { -- List of disabled positions
{x = 100, y = 100, z = 7},
{x = 2064, y = 835, z = 7},
{x = 2065, y = 835, z = 7},
{x = 2066, y = 835, z = 7},
{x = 2067, y = 835, z = 7},
{x = 2068, y = 835, z = 7},
{x = 2069, y = 835, z = 7},
{x = 2070, y = 835, z = 7}
},
}


local exhaustion = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaustion, CONDITION_PARAM_SUBID, EXHAUST_COMBAT)
setConditionParam(exhaustion, CONDITION_PARAM_TICKS, grenadeConfig.exhaustionTime * 1000)
setCombatCondition(combat, exhaustion)

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 1000)
setConditionFormula(condition, -1, 40, -1, 40)
setCombatCondition(combat, condition)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
local exhaustion = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaustion, CONDITION_PARAM_SUBID, 1)
setConditionParam(exhaustion, CONDITION_PARAM_TICKS, 1000)
setCombatCondition(combat2, exhaustion)
local exhaustion = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaustion, CONDITION_PARAM_SUBID, 2)
setConditionParam(exhaustion, CONDITION_PARAM_TICKS, 1000)
setCombatCondition(combat2, exhaustion)

function returnPlayerItem(cid, item)
local useCount = getItemAttribute(item.uid, "grenade")
doRemoveItem(item.uid)
local newItem = doPlayerAddItem(cid, item.itemid)
doItemSetAttribute(newItem, "grenade", useCount)
doItemSetAttribute(newItem, "description", "You have " .. (grenadeConfig.grenade.charges - useCount) .. " charges left.")
end

local function sendEffect(cid)
if not isPlayer(cid) then return end
doSendMagicEffect(getThingPos(cid), 34)
doSendAnimatedText(getThingPos(cid), 'Protected', COLOR_GREY)
end

local function unregister(cid)
if not isPlayer(cid) then return end
unregisterCreatureEvent(cid, 'ImmunitySpell')
end

function onAddItem(moveItem, tileItem, position, cid)

local voc = getPlayerVocation(cid)
if voc == 3 or voc == 7 then
returnPlayerItem(cid, moveItem)
return false
end

if getTilePzInfo(position) == true or getTilePzInfo(getThingPosition(cid)) then
returnPlayerItem(cid, moveItem)
return false
end

local useCount = getItemAttribute(moveItem.uid, "grenade")
if useCount == nil or useCount < 0 then
useCount = 0
end

if grenadeConfig.exhaustionType == 0 then
local exhaust = getPlayerStorageValue(cid, grenadeConfig.exhaustionSV)
if exhaust >= os.time() then
returnPlayerItem(cid, moveItem)
return false
end
elseif grenadeConfig.exhaustionType == 1 then
if getCreatureCondition(cid, CONDITION_EXHAUST, EXHAUST_COMBAT) == true then
returnPlayerItem(cid, moveItem)
return false
end
else
returnPlayerItem(cid, moveItem)
return false
end

if #grenadeConfig.disabledPositions > 0 then
for _, disabled in pairs(grenadeConfig.disabledPositions) do
if disabled.x == position.x and disabled.y == position.y and disabled.z == position.z then
returnPlayerItem(cid, moveItem)
return false
end
end
end

local var = {pos = position, type = 2}
local pos = variantToPosition(var)
local pid = getTopCreature(pos).uid
local speed = getCreatureSpeed(pid)
if isPlayer(pid) then
if not isPaladin(pid) then
doCombat(cid, combat2, pos)
end
doSendAnimatedText(pos, "PARALYZED", TEXTCOLOR_PURPLE)
doChangeSpeed(pid, -speed + 150)
doSendMagicEffect(pos, CONST_ME_MAGIC_RED)
addEvent(function()
if isPlayer(pid) then
doChangeSpeed(pid, speed)
end
end, 1000)
end


if (useCount + 1) >= grenadeConfig.grenade.charges then
doRemoveItem(moveItem.uid)
else
doItemSetAttribute(moveItem.uid, "grenade", (useCount + 1))
doItemSetAttribute(moveItem.uid, "description", "You have " .. (grenadeConfig.grenade.charges - useCount - 1) .. " charges left.")
returnPlayerItem(cid, moveItem)
end

if grenadeConfig.exhaustionType == 0 then
setPlayerStorageValue(cid, grenadeConfig.exhaustionSV, (os.time() + grenadeConfig.exhaustionTime))
else
doAddCondition(cid, exhaustion)
end

return true
end

[13/2/2022 22:32:50] [Error - MoveEvents Interface]
[13/2/2022 22:32:50] data/movements/scripts/grenade7.lua:eek:nAddItem
[13/2/2022 22:32:50] Description:
[13/2/2022 22:32:50] (luaGetCreatureSpeed) Creature not found
 
Like it say, " creature not found "
You need add main creature who use this script, like player = Player(cid), at the top of the script.
 
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