Code:
if (getCreatureCondition(params.cid, [b]CONDITION_INFIGHT[/b]) == true) then
doSendAnimatedText(getThingPos(params.item2), "LOST HEAL", 215)
setPlayerStorageValue(item2.uid, 173, 2)
return true
end
CONDITION_INFIGHT-on what should change the code so that treatment ended when we get injured, not that we're in battle (PZ).