This script, is it possible to even manage to do it?
The potion is example 7439 - Berserk Potion
What it does - Opens access to put on armor/item once used + Adds a name tag [ICE] as example.
WIthout the potion used you cannot equip an item/items.
This needs to be done thru movements to, right?
Berserk potion:
The potion is example 7439 - Berserk Potion
What it does - Opens access to put on armor/item once used + Adds a name tag [ICE] as example.
WIthout the potion used you cannot equip an item/items.
This needs to be done thru movements to, right?
Berserk potion:
LUA:
local berserker = Condition(CONDITION_ATTRIBUTES)
berserker:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
berserker:setParameter(CONDITION_PARAM_SKILL_MELEE, 5)
berserker:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
local mastermind = Condition(CONDITION_ATTRIBUTES)
mastermind:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
mastermind:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 3)
mastermind:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
local bullseye = Condition(CONDITION_ATTRIBUTES)
bullseye:setParameter(CONDITION_PARAM_TICKS, 30 * 60 * 1000)
bullseye:setParameter(CONDITION_PARAM_SKILL_DISTANCE, 5)
bullseye:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
local config = {
[7439] = berserker,
[7440] = mastermind,
[7443] = bullseye
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local useItem = config[item.itemid]
if not useItem then
return true
end
if item.itemid == 7440 then
if not player:isMage() then
player:say('Only sorcerers and druids may drink this fluid.', TALKTYPE_MONSTER_SAY)
return true
end
end
player:addAchievementProgress('Potion Addict', 100000)
player:addCondition(useItem)
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
item:remove(1)
return true
end
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