Gabriel Tibiano
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- Joined
- Nov 21, 2009
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My question is about the 'Empty Vial' that when player uses any Potion, an empty vial is created in his 'First Space (Hands, Arrows Slot, Main Backpack)'.
Is possible to create an function to "ADD" this empty vial in backpack where's potion?
somethings like:
LUA:
doPlayerAddItem(getPotionSlotBackpack(cid), EMPTY_VIAL)
I hope you guys understand me !
POTIONS.LUA
LUA:
local config = {
removeOnUse = "no",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "no",
range = -1,
realAnimation = "no", -- make text effect visible only for players in range 1x1
healthMultiplier = 1.0,
manaMultiplier = 1.0
}
config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)
local POTIONS = {
[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8, 12, 11}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 2, health = {400, 600}, level = 80, vocations = {4, 8, 12}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 2, health = {670, 900}, level = 130, vocations = {4, 8, 12}, vocStr = "knights"}, -- ultimate health potion
[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7, 10, 9}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 7, mana = {150, 250}, level = 80, vocations = {1, 2, 5, 6, 10, 9}, vocStr = "sorcerers and druids"}, -- great mana potion
[8472] = {empty = 7635, splash = 3, health = {250, 400}, mana = {110, 190}, level = 80, vocations = {3, 7, 11}, vocStr = "paladins"} -- great spirit potion
}
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
local achievement = "Potion Addict"
function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
return false
end
if getPlayerStorageValue(cid,20066) == 100000 then --storage to get uses of potion
if not playerHasAchievement(cid, getAchievementInfoByName(achievement).id) then
doPlayerSendTextMessage(cid,22,"Congratulations! You earned the achievement " .. achievement .. ".")
doPlayerAddAchievement(cid, getAchievementInfoByName(achievement).id)
end
end
if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
if(not config.splashable) then
return false
end
if(toPosition.x == CONTAINER_POSITION) then
toPosition = getThingPos(item.uid)
end
doDecayItem(doCreateItem(2016, potion.splash, toPosition))
doTransformItem(item.uid, potion.empty)
return true
end
if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return true
end
if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
return true
end
local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
return false
end
local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
return false
end
doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not realAnimation) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
setPlayerStorageValue(cid, 20066, getCreatureStorage(cid, 20066) + 1)
else
for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
end
end
end
doAddCondition(cid, exhaust)
if(not potion.empty or config.removeOnUse) then
doRemoveItem(item.uid, 1)
return true
end
doRemoveItem(item.uid, 1)
doPlayerAddItem(cid, potion.empty, 1)
pot_count = getPlayerItemCount(cid, potion.empty)
doPlayerRemoveItem(cid, potion.empty, pot_count)
doPlayerAddItem(cid, potion.empty, pot_count)
return true
end
I've found an Script writed by @Cykotitan
Sorry for this mistake.
LUA:
local config = {
removeOnUse = "no",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "0",
realAnimation = "no", -- make text effect visible only for players in range 1x1
healthMultiplier = 1.0,
manaMultiplier = 1.0
}
config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)
local POTIONS = {
[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8, 12, 11}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 2, health = {400, 600}, level = 80, vocations = {4, 8, 12}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 2, health = {670, 900}, level = 130, vocations = {4, 8, 12}, vocStr = "knights"}, -- ultimate health potion
[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7, 10, 9}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 7, mana = {150, 250}, level = 80, vocations = {1, 2, 5, 6, 10, 9}, vocStr = "sorcerers and druids"}, -- great mana potion
[8472] = {empty = 7635, splash = 3, health = {250, 400}, mana = {110, 190}, level = 80, vocations = {3, 7, 11}, vocStr = "paladins"} -- great spirit potion
}
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 950)
function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
return false
end
itemEx.uid = isInArray({7439, 7443}, item.itemid) and cid or itemEx.uid
if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
if(not config.splashable) then
return false
end
if(toPosition.x == CONTAINER_POSITION) then
toPosition = getThingPos(item.uid)
end
doDecayItem(doCreateItem(2016, potion.splash, toPosition))
doTransformItem(item.uid, potion.empty)
return true
end
if(hasCondition(cid, CONDITION_EXHAUST)) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return true
end
if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this potion.", TALKTYPE_ORANGE_1)
return true
end
local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
return false
end
local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
return false
end
doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not realAnimation) then
doCreatureSay(itemEx.uid, "Aaooh...", TALKTYPE_ORANGE_1)
else
for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Aaooh...", TALKTYPE_ORANGE_1, false, tid)
end
end
end
doAddCondition(cid, exhaust)
if(not potion.empty or potion.empty == item.itemid or config.removeOnUse) then
return true
elseif potion.empty == item.uid then
return doRemoveItem(item.uid)
else
doChangeTypeItem(item.uid, item.type - 1)
if item.type == 1 then
return true
end
end
local v = getItemParent(item.uid)
if not v or v.uid == 0 then
local k = getPlayerItemById(cid, true, potion.empty)
if k.uid > 0 and k.type < 100 and getPlayerFreeCap(cid) >= getItemInfo(potion.empty).weight then
doChangeTypeItem(k.uid, k.type + 1)
else
doPlayerAddItem(cid, potion.empty, 1)
end
return true
end
local size = getContainerSize(v.uid)
for i = 0, size-1 do
local tmp = getContainerItem(v.uid, i)
if tmp.itemid == potion.empty and tmp.type < 100 then
return getPlayerFreeCap(cid) >= getItemInfo(potion.empty).weight and doChangeTypeItem(tmp.uid, tmp.type + 1) or doPlayerAddItem(cid, potion.empty, 1)
end
end
if getContainerSize(v.uid) < getContainerCap(v.uid) then
doAddContainerItem(v.uid, potion.empty)
else
local k = getPlayerItemById(cid, true, potion.empty)
if k.uid > 0 and k.type < 100 and getPlayerFreeCap(cid) >= getItemInfo(potion.empty).weight then
doChangeTypeItem(k.uid, k.type + 1)
else
doPlayerAddItem(cid, potion.empty, 1)
end
end
return true
end
Last edited: