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Potowanie na odleglosc

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Stefan1307

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Witam Wszystkich, mam taki problem, ze jak gracze sie bija na otsie to mozna potowac friendow z kilku kratek, a chce tylko z jednej. Na dole podaje moj potions.lua

Code:
local config = {
	removeOnUse = "no",
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	realAnimation = "no", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 8704, splash = 2, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7618, splash = 2, health = {150, 220}}, -- health potion
	[7588] = {empty = 7588, splash = 2, health = {250, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7591, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 2, health = {900, 1100}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

	[7620] = {empty = 7620, splash = 7, mana = {160, 200}}, -- mana potion
	[7589] = {empty = 7589, splash = 7, mana = {230, 290}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7590, splash = 7, mana = {500, 650}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 8472, splash = 3, health = {300, 420}, mana = {250, 290}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
		if(not config.splashable) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPos(item.uid)
		end

		doDecayItem(doCreateItem(2016, potion.splash, toPosition))
		doTransformItem(item.uid, potion.empty)
		return true
	end

	if(hasCondition(cid, CONDITION_EXHAUST)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		return true
	end

	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return true
	end

	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
		return false
	end

	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
		return false
	end

	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
	else
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
			end
		end
	end

	doAddCondition(cid, exhaust)
	if(not potion.empty or config.removeOnUse) then
		doRemoveItem(item.uid)
		return true
	end

	return true
end
 
Code:
local config = {
 removeOnUse = "no",
 usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
 splashable = "no",
 realAnimation = "no", -- make text effect visible only for players in range 1x1
 healthMultiplier = 1.0,
 manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 8704, splash = 2, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7618, splash = 2, health = {150, 220}}, -- health potion
	[7588] = {empty = 7588, splash = 2, health = {250, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7591, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 2, health = {900, 1100}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

	[7620] = {empty = 7620, splash = 7, mana = {160, 200}}, -- mana potion
	[7589] = {empty = 7589, splash = 7, mana = {230, 290}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7590, splash = 7, mana = {500, 650}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 8472, splash = 3, health = {300, 420}, mana = {250, 290}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
 local potion = POTIONS[item.itemid]
 if(not potion) then
  return false
 elseif(getTileInfo(getThingPos(cid)).protection) then
  return doPlayerSendDefaultCancel(cid, RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE)
 end
 
 if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
  if(not config.splashable) then
   return false
  end

  if(toPosition.x == CONTAINER_POSITION) then
   toPosition = getThingPos(item.uid)
  end

  doDecayItem(doCreateItem(2016, potion.splash, toPosition))
  doTransformItem(item.uid, potion.empty)
  return true
 end

 if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
  doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
  return true
 end

 if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
  not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
 then
  doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
  return true
 end

 local health = potion.health
 if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
  return false
 end

 local mana = potion.mana
 if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
  return false
 end

 doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
 if(not realAnimation) then
  doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
 else
  for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
   if(isPlayer(tid)) then
    doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
   end
  end
 end

 doAddCondition(cid, exhaust)
 if(not potion.empty or config.removeOnUse) then
  doRemoveItem(item.uid)
  return true
 end

 doTransformItem(item.uid, potion.empty)
 return true
end
 
Jak masz allow far use w actions to usun.
 
Domyslnie jest 0 wiec nie ma co trzymac tego w actions ;p.
 
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